Pixel-Composer/scripts/node_path_3d/node_path_3d.gml
2024-09-04 08:57:11 +07:00

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enum _ANCHOR3 {
x,
y,
z,
c1x,
c1y,
c1z,
c2x,
c2y,
c2z,
ind,
amount
}
function Node_Path_3D(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "3D Path";
is_3D = NODE_3D.polygon;
setDimension(96, 48);
newInput(0, nodeValue_Float("Path progress", self, 0, "Sample position from path."))
.setDisplay(VALUE_DISPLAY.slider);
newInput(1, nodeValue_Bool("Loop", self, false))
.rejectArray();
newInput(2, nodeValue_Enum_Scroll("Progress mode", self, 0, ["Entire line", "Segment"]))
.rejectArray();
newInput(3, nodeValue_Bool("Round anchor", self, false))
.rejectArray();
newOutput(0, nodeValue_Output("Position out", self, VALUE_TYPE.float, [ 0, 0 ]))
.setDisplay(VALUE_DISPLAY.vector);
newOutput(1, nodeValue_Output("Path data", self, VALUE_TYPE.pathnode, self));
newOutput(2, nodeValue_Output("Anchors", self, VALUE_TYPE.float, []))
.setVisible(false)
.setArrayDepth(1);
input_display_list = [
["Path", false], 1, 3,
["Sampling", false], 0, 2,
["Anchors", false],
];
output_display_list = [ 1, 0, 2 ];
path_preview_surface = noone;
setDynamicInput(1, false);
tools = [
new NodeTool( "Transform", THEME.path_tools_transform ),
new NodeTool( "Anchor add / remove", THEME.path_tools_add ),
new NodeTool( "Edit Control point", THEME.path_tools_anchor ),
];
#region ---- path ----
path_loop = false;
anchors = [];
segments = [];
lengths = [];
lengthAccs = [];
lengthTotal = 0;
boundary = new BoundingBox3D();
cached_pos = ds_map_create();
#endregion
#region ---- editor ----
line_hover = -1;
drag_point = -1;
drag_points = [];
drag_type = 0;
drag_point_mx = 0;
drag_point_my = 0;
drag_point_mz = 0;
drag_point_sx = 0;
drag_point_sy = 0;
drag_point_sz = 0;
drag_plane = noone;
drag_plane_origin = new __vec3();
drag_plane_normal = new __vec3();
transform_type = 0;
transform_minx = 0; transform_miny = 0; transform_minz = 0;
transform_maxx = 0; transform_maxy = 0; transform_maxz = 0;
transform_cx = 0; transform_cy = 0; transform_cz = 0;
transform_sx = 0; transform_sy = 0; transform_sz = 0;
transform_mx = 0; transform_my = 0; transform_mz = 0;
#endregion
static resetDisplayList = function() {
recordAction(ACTION_TYPE.var_modify, self, [ array_clone(input_display_list), "input_display_list" ]);
input_display_list = array_clone(input_display_list_raw);
for( var i = input_fix_len, n = array_length(inputs); i < n; i++ ) {
array_push(input_display_list, i);
inputs[i].name = $"Anchor {i - input_fix_len}";
}
}
static createNewInput = function( _x = 0, _y = 0, _z = 0,
_dxx = 0, _dxy = 0, _dxz = 0,
_dyx = 0, _dyy = 0, _dyz = 0, rec = true) {
var index = array_length(inputs);
newInput(index, nodeValue_Path_Anchor_3D("Anchor", self, [ _x, _y, _z, _dxx, _dxy, _dxz, _dyx, _dyy, _dyz, false ]));
if(!rec) return inputs[index];
recordAction(ACTION_TYPE.array_insert, inputs, [ inputs[index], index, $"add path anchor point {index}" ]);
resetDisplayList();
return inputs[index];
}
static onValueUpdate = function(index = 0) {
if(index == 2) {
var type = getInputData(2);
if(type == 0) inputs[0].setDisplay(VALUE_DISPLAY.slider);
else if(type == 1) inputs[0].setDisplay(VALUE_DISPLAY._default);
}
}
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {}
static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
var ansize = array_length(inputs) - input_fix_len;
var edited = false;
var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
var _camera = params.camera;
var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0);
var ray = _camera.viewPointToWorldRay(_mx, _my);
/////////////////////////////////////////////////////// EDIT ///////////////////////////////////////////////////////
if(drag_point > -1) {
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
var dx = drag_point_sx + mAdj.x - drag_point_mx;
var dy = drag_point_sy + mAdj.y - drag_point_my;
var dz = drag_point_sz + mAdj.z - drag_point_mz;
if(drag_type < 2) { // move points
var inp = inputs[input_fix_len + drag_point];
var anc = array_clone(inp.getValue());
if(drag_type != 0 && key_mod_down(SHIFT))
anc[_ANCHOR3.ind] = !anc[_ANCHOR3.ind];
if(drag_type == 0) { //drag anchor point
anc[_ANCHOR3.x] = dx;
anc[_ANCHOR3.y] = dy;
anc[_ANCHOR3.z] = dz;
if(key_mod_press(CTRL)) {
anc[_ANCHOR3.x] = round(anc[_ANCHOR3.x]);
anc[_ANCHOR3.y] = round(anc[_ANCHOR3.y]);
anc[_ANCHOR3.z] = round(anc[_ANCHOR3.z]);
}
} else if(drag_type == 1) { //drag control 1
anc[_ANCHOR3.c1x] = dx - anc[_ANCHOR3.x];
anc[_ANCHOR3.c1y] = dy - anc[_ANCHOR3.y];
anc[_ANCHOR3.c1z] = dz - anc[_ANCHOR3.z];
if(!anc[_ANCHOR3.ind]) {
anc[_ANCHOR3.c2x] = -anc[_ANCHOR3.c1x];
anc[_ANCHOR3.c2y] = -anc[_ANCHOR3.c1y];
anc[_ANCHOR3.c2z] = -anc[_ANCHOR3.c1z];
}
if(key_mod_press(CTRL)) {
anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]);
anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]);
anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]);
if(!anc[_ANCHOR3.ind]) {
anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]);
anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]);
anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]);
}
}
} else if(drag_type == -1) { //drag control 2
anc[_ANCHOR3.c2x] = dx - anc[_ANCHOR3.x];
anc[_ANCHOR3.c2y] = dy - anc[_ANCHOR3.y];
anc[_ANCHOR3.c2z] = dz - anc[_ANCHOR3.z];
if(!anc[_ANCHOR3.ind]) {
anc[_ANCHOR3.c1x] = -anc[_ANCHOR3.c2x];
anc[_ANCHOR3.c1y] = -anc[_ANCHOR3.c2y];
anc[_ANCHOR3.c1z] = -anc[_ANCHOR3.c2z];
}
if(key_mod_press(CTRL)) {
anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]);
anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]);
anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]);
if(!anc[_ANCHOR3.ind]) {
anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]);
anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]);
anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]);
}
}
}
if(inp.setValue(anc))
edited = true;
}
if(edited) UNDO_HOLDING = true;
if(mouse_release(mb_left)) {
drag_point = -1;
RENDER_ALL
UNDO_HOLDING = false;
}
}
/////////////////////////////////////////////////////// DRAW PATH ///////////////////////////////////////////////////////
var _line_hover = -1;
var anchor_hover = -1;
var hover_type = 0;
var minx = 99999, miny = 99999, minz = 99999;
var maxx = -99999, maxy = -99999, maxz = -99999;
if(!array_empty(anchors)) {
draw_set_color(isUsingTool(0)? COLORS._main_icon : COLORS._main_accent);
var _v3 = new __vec3();
for( var i = 0, n = array_length(segments); i < n; i++ ) {
var _seg = segments[i];
var _px = 0, _py = 0, _pz = 0;
var _ox = 0, _oy = 0;
var _nx = 0, _ny = 0;
var p = 0;
for( var j = 0, m = array_length(_seg); j < m; j += 3 ) {
_v3.x = _seg[j + 0];
_v3.y = _seg[j + 1];
_v3.z = _seg[j + 2];
var _posView = _camera.worldPointToViewPoint(_v3);
_nx = _posView.x;
_ny = _posView.y;
minx = min(minx, _nx); miny = min(miny, _ny);
maxx = max(maxx, _nx); maxy = max(maxy, _ny);
if(j) {
if((key_mod_press(CTRL) || isUsingTool(1)) && distance_to_line(_mx, _my, _ox, _oy, _nx, _ny) < 4)
_line_hover = i;
draw_line_width(_ox, _oy, _nx, _ny, 1 + 2 * (line_hover == i));
}
_ox = _nx;
_oy = _ny;
}
}
if(!isUsingTool(0))
for(var i = 0; i < ansize; i++) {
var _a = anchors[i];
_v3.x = _a[0];
_v3.y = _a[1];
_v3.z = _a[2];
_posView = _camera.worldPointToViewPoint(_v3);
var xx = _posView.x;
var yy = _posView.y;
var cont = false;
var _ax0 = 0, _ay0 = 0;
var _ax1 = 0, _ay1 = 0;
if(array_length(_a) < 6) continue;
if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) {
_v3.x = _a[0] + _a[3];
_v3.y = _a[1] + _a[4];
_v3.z = _a[2] + _a[5];
_posView = _camera.worldPointToViewPoint(_v3);
_ax0 = _posView.x;
_ay0 = _posView.y;
_v3.x = _a[0] + _a[6];
_v3.y = _a[1] + _a[7];
_v3.z = _a[2] + _a[8];
_posView = _camera.worldPointToViewPoint(_v3);
_ax1 = _posView.x;
_ay1 = _posView.y;
cont = true;
draw_set_color(COLORS.node_path_overlay_control_line);
draw_line(_ax0, _ay0, xx, yy);
draw_line(_ax1, _ay1, xx, yy);
draw_sprite_colored(THEME.anchor_selector, 2, _ax0, _ay0);
draw_sprite_colored(THEME.anchor_selector, 2, _ax1, _ay1);
}
draw_sprite_colored(THEME.anchor_selector, 0, xx, yy);
draw_set_text(f_p1, fa_left, fa_bottom, COLORS._main_accent);
draw_text(xx + ui(4), yy - ui(4), inputs[input_fix_len + i].name);
if(drag_point == i) {
draw_sprite_colored(THEME.anchor_selector, 1, xx, yy);
} else if(point_in_circle(_mx, _my, xx, yy, 8)) {
draw_sprite_colored(THEME.anchor_selector, 1, xx, yy);
anchor_hover = i;
hover_type = 0;
} else if(cont && point_in_circle(_mx, _my, _ax0, _ay0, 8)) {
draw_sprite_colored(THEME.anchor_selector, 0, _ax0, _ay0);
anchor_hover = i;
hover_type = 1;
} else if(cont && point_in_circle(_mx, _my, _ax1, _ay1, 8)) {
draw_sprite_colored(THEME.anchor_selector, 0, _ax1, _ay1);
anchor_hover = i;
hover_type = -1;
}
}
}
line_hover = _line_hover;
/////////////////////////////////////////////////////// TOOLS ///////////////////////////////////////////////////////
if(anchor_hover != -1) { // no tool, dragging existing point
var _a = array_clone(getInputData(input_fix_len + anchor_hover));
if(isUsingTool(2) && hover_type == 0) {
draw_sprite_ui_uniform(THEME.cursor_path_anchor, 0, _mx + 16, _my + 16);
if(mouse_press(mb_left, active)) {
if(_a[3] != 0 || _a[4] != 0 || _a[5] != 0 || _a[6] != 0 || _a[7] != 0 || _a[8] != 0) {
_a[3] = 0; _a[4] = 0; _a[5] = 0;
_a[6] = 0; _a[7] = 0; _a[8] = 0;
_a[9] = false;
inputs[input_fix_len + anchor_hover].setValue(_a);
} else {
_a[3] = -8; _a[4] = 0; _a[5] = 0;
_a[6] = 8; _a[7] = 0; _a[8] = 0;
_a[9] = false;
drag_point = anchor_hover;
drag_type = 1;
drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]);
drag_plane_normal = ray.direction.multiply(-1)._normalize();
drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
drag_point_mx = mAdj.x;
drag_point_my = mAdj.y;
drag_point_mz = mAdj.z;
drag_point_sx = _a[0];
drag_point_sy = _a[1];
drag_point_sz = _a[2];
}
}
} else if(hover_type == 0 && key_mod_press(SHIFT)) { //remove
draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16);
if(mouse_press(mb_left, active)) {
var _indx = input_fix_len + anchor_hover;
recordAction(ACTION_TYPE.array_delete, inputs, [ inputs[_indx], _indx, "remove path anchor point" ]);
array_delete(inputs, _indx, 1);
resetDisplayList();
doUpdate();
}
} else {
draw_sprite_ui_uniform(THEME.cursor_path_move, 0, _mx + 16, _my + 16);
if(mouse_press(mb_left, active)) {
if(isUsingTool(2)) {
_a[_ANCHOR3.ind] = true;
inputs[input_fix_len + anchor_hover].setValue(_a);
}
drag_point = anchor_hover;
drag_type = hover_type;
drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]);
drag_plane_normal = ray.direction.multiply(-1)._normalize();
drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
drag_point_mx = mAdj.x;
drag_point_my = mAdj.y;
drag_point_mz = mAdj.z;
drag_point_sx = _a[0];
drag_point_sy = _a[1];
drag_point_sz = _a[2];
if(hover_type == 1) {
drag_point_sx = _a[0] + _a[3];
drag_point_sy = _a[1] + _a[4];
drag_point_sz = _a[2] + _a[5];
} else if(hover_type == -1) {
drag_point_sx = _a[0] + _a[6];
drag_point_sy = _a[1] + _a[7];
drag_point_sz = _a[2] + _a[8];
}
}
}
} else if(key_mod_press(CTRL) || isUsingTool(1)) { // anchor edit
draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16);
if(mouse_press(mb_left, active)) {
drag_plane_origin = new __vec3();
drag_plane_normal = ray.direction.multiply(-1)._normalize();
drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
var ind = array_length(inputs);
var anc = createNewInput(mAdj.x, mAdj.y, mAdj.z, 0, 0, 0, 0, 0, 0, false);
if(_line_hover == -1) {
drag_point = array_length(inputs) - input_fix_len - 1;
} else {
array_remove(inputs, anc);
array_insert(inputs, input_fix_len + _line_hover + 1, anc);
drag_point = _line_hover + 1;
ind = input_fix_len + _line_hover + 1;
}
recordAction(ACTION_TYPE.array_insert, inputs, [ inputs[ind], ind, $"add path anchor point {ind}" ]);
resetDisplayList();
UNDO_HOLDING = true;
drag_type = -1;
drag_point_mx = mAdj.x;
drag_point_my = mAdj.y;
drag_point_mz = mAdj.z;
drag_point_sx = mAdj.x;
drag_point_sy = mAdj.y;
drag_point_sz = mAdj.z;
RENDER_ALL
}
}
}
static updateLength = function() {
boundary = new BoundingBox();
segments = [];
lengths = [];
lengthAccs = [];
lengthTotal = 0;
var _index = 0;
var sample = PREFERENCES.path_resolution;
var ansize = array_length(inputs) - input_fix_len;
if(ansize < 2) return;
var con = path_loop? ansize : ansize - 1;
for(var i = 0; i < con; i++) {
var _a0 = anchors[(i + 0) % ansize];
var _a1 = anchors[(i + 1) % ansize];
var l = 0;
var _ox = 0, _oy = 0, _oz = 0;
var _nx = 0, _ny = 0, _nz = 0;
var p = 0;
var sg = array_create((sample + 1) * 3);
for(var j = 0; j <= sample; j++) {
var _t = j / sample;
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
_nx = lerp(_a0[0], _a1[0], _t);
_ny = lerp(_a0[1], _a1[1], _t);
_nz = lerp(_a0[2], _a1[2], _t);
} else {
_nx = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
_ny = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
_nz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
}
sg[j * 3 + 0] = _nx;
sg[j * 3 + 1] = _ny;
sg[j * 3 + 2] = _nz;
boundary.addPoint(_nx, _ny, _nz);
if(j) l += point_distance_3d(_nx, _ny, _nz, _ox, _oy, _oz);
_ox = _nx;
_oy = _ny;
}
segments[i] = sg;
lengths[i] = l;
lengthTotal += l;
lengthAccs[i] = lengthTotal;
}
// var minx = boundary.minx - 8, miny = boundary.miny - 8;
// var maxx = boundary.maxx + 8, maxy = boundary.maxy + 8;
// var rngx = maxx - minx, rngy = maxy - miny;
// var prev_s = 128;
// var _surf = surface_create(prev_s, prev_s);
// _surf = surface_verify(_surf, prev_s, prev_s);
// surface_set_target(_surf);
// DRAW_CLEAR
// var ox, oy, nx, ny;
// draw_set_color(c_white);
// for (var i = 0, n = array_length(segments); i < n; i++) {
// var segment = segments[i];
// for (var j = 0, m = array_length(segment); j < m; j += 2) {
// nx = (segment[j + 0] - minx) / rngx * prev_s;
// ny = (segment[j + 1] - miny) / rngy * prev_s;
// if(j) draw_line_round(ox, oy, nx, ny, 4);
// ox = nx;
// oy = ny;
// }
// }
// draw_set_color(COLORS._main_accent);
// for (var i = 0, n = array_length(anchors); i < n; i++) {
// var _a0 = anchors[i];
// draw_circle((_a0[0] - minx) / rngx * prev_s, (_a0[1] - miny) / rngy * prev_s, 8, false);
// }
// surface_reset_target();
// path_preview_surface = surface_verify(path_preview_surface, prev_s, prev_s);
// surface_set_shader(path_preview_surface, sh_FXAA);
// shader_set_f("dimension", prev_s, prev_s);
// shader_set_f("cornerDis", 0.5);
// shader_set_f("mixAmo", 1);
// draw_surface_safe(_surf);
// surface_reset_shader();
// surface_free(_surf);
}
static getLineCount = function() { return 1; }
static getSegmentCount = function() { return array_length(lengths); }
static getBoundary = function() { return boundary; }
static getLength = function() { return lengthTotal; }
static getAccuLength = function() { return lengthAccs; }
static getPointDistance = function(_dist, _ind = 0, out = undefined) {
if(out == undefined) out = new __vec3(); else { out.x = 0; out.y = 0; out.z = 0; }
if(array_empty(lengths)) return out;
var _cKey = _dist;
if(ds_map_exists(cached_pos, _cKey)) {
var _p = cached_pos[? _cKey];
out.x = _p.x;
out.y = _p.y;
out.z = _p.z;
return out;
}
var loop = getInputData(1);
if(loop) _dist = safe_mod(_dist, lengthTotal, MOD_NEG.wrap);
var ansize = array_length(inputs) - input_fix_len;
if(ansize == 0) return out;
var _a0, _a1;
for(var i = 0; i < ansize; i++) {
_a0 = anchors[(i + 0) % ansize];
_a1 = anchors[(i + 1) % ansize];
if(_dist > lengths[i]) {
_dist -= lengths[i];
continue;
}
var _t = _dist / lengths[i];
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
out.x = lerp(_a0[0], _a1[0], _t);
out.y = lerp(_a0[1], _a1[1], _t);
out.z = lerp(_a0[2], _a1[2], _t);
} else {
out.x = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
out.y = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
out.z = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
}
cached_pos[? _cKey] = new __vec3(out.x, out.y, out.z);
return out;
}
return out;
}
static getPointRatio = function(_rat, _ind = 0, out = undefined) {
var pix = (path_loop? frac(_rat) : clamp(_rat, 0, 0.99)) * lengthTotal;
return getPointDistance(pix, _ind, out);
}
static getPointSegment = function(_rat) {
if(array_empty(lengths)) return new __vec3();
var loop = getInputData(1);
var ansize = array_length(inputs) - input_fix_len;
if(_rat < 0) return new __vec3(anchors[0][0], anchors[0][1], anchors[0][2]);
_rat = safe_mod(_rat, ansize);
var _i0 = clamp(floor(_rat), 0, ansize - 1);
var _i1 = (_i0 + 1) % ansize;
var _t = frac(_rat);
if(_i1 >= ansize && !loop) return new __vec3(anchors[ansize - 1][0], anchors[ansize - 1][1], anchors[ansize - 1][2]);
var _a0 = anchors[_i0];
var _a1 = anchors[_i1];
var px, py, pz;
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
px = lerp(_a0[0], _a1[0], _t);
py = lerp(_a0[1], _a1[1], _t);
pz = lerp(_a0[2], _a1[2], _t);
} else {
px = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
py = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
pz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
}
return new __vec3(px, py, pz);
}
static update = function(frame = CURRENT_FRAME) {
ds_map_clear(cached_pos);
var _rat = getInputData(0);
path_loop = getInputData(1);
var _typ = getInputData(2);
var _rnd = getInputData(3);
var _a = [];
for(var i = input_fix_len; i < array_length(inputs); i++) {
var _val = getInputData(i);
var _anc = array_create(10, 0);
for(var j = 0; j < 10; j++)
_anc[j] = array_safe_get(_val, j);
if(_rnd) {
_anc[0] = round(_val[0]);
_anc[1] = round(_val[1]);
_anc[2] = round(_val[2]);
}
array_push(_a, _anc);
}
anchors = _a;
outputs[2].setValue(_a);
updateLength();
if(is_array(_rat)) {
var _out = array_create(array_length(_rat));
for( var i = 0, n = array_length(_rat); i < n; i++ ) {
if(_typ == 0) _out[i] = getPointRatio(_rat[i]);
else if(_typ == 1) _out[i] = getPointSegment(_rat[i]);
}
outputs[0].setValue(_out);
} else {
var _out = [0, 0];
if(_typ == 0) _out = getPointRatio(_rat);
else if(_typ == 1) _out = getPointSegment(_rat);
outputs[0].setValue(_out.toArray());
}
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_bbox_uniform(s_node_path_3d, 0, bbox);
}
static getPreviewObject = function() { return noone; }
static getPreviewObjects = function() { return []; }
static getPreviewObjectOutline = function() { return []; }
}