Pixel-Composer/scripts/node_wrap_area/node_wrap_area.gml
2024-09-04 08:57:11 +07:00

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function Node_Wrap_Area(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Area Warp";
newInput(0, nodeValue_Surface("Surface in", self));
onSurfaceSize = function() { return surface_get_dimension(getInputData(0)); };
newInput(1, nodeValue_Area("Area", self, DEF_AREA_REF, { onSurfaceSize, useShape : false }))
.setUnitRef(onSurfaceSize, VALUE_UNIT.reference);
newInput(2, nodeValue_Bool("Active", self, true));
active_index = 2;
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
input_display_list = [ 2,
["Surfaces", false], 0,
["Area", false], 1,
]
attribute_surface_depth();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _inSurf = _data[0];
if(!is_surface(_inSurf)) return _outSurf;
var _area = _data[1];
if(!is_array(_area) && array_length(_area) < 4)
return _outSurf;
var cx = _area[0];
var cy = _area[1];
var cw = _area[2];
var ch = _area[3];
var ww = cw / surface_get_width_safe(_inSurf) * 2;
var hh = ch / surface_get_height_safe(_inSurf) * 2;
surface_set_shader(_outSurf);
shader_set_interpolation(_inSurf);
draw_surface_ext_safe(_inSurf, cx - cw, cy - ch, ww, hh, 0, c_white, 1);
surface_reset_shader();
return _outSurf;
}
}