mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
756 lines
21 KiB
C++
756 lines
21 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <vector>
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#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || __cplusplus >= 201703L)
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#include <optional>
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#endif
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#include <stdint.h>
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#include <cstring>
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#include <tuple>
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using namespace std;
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#define dllg /* tag */
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#if defined(WIN32)
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#define dllx extern "C" __declspec(dllexport)
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#elif defined(GNUC)
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#define dllx extern "C" __attribute__ ((visibility("default")))
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#else
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#define dllx extern "C"
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#endif
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#ifdef _WINDEF_
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typedef HWND GAME_HWND;
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#endif
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struct gml_buffer {
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private:
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uint8_t* _data;
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int32_t _size;
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int32_t _tell;
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public:
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gml_buffer() : _data(nullptr), _tell(0), _size(0) {}
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gml_buffer(uint8_t* data, int32_t size, int32_t tell) : _data(data), _size(size), _tell(tell) {}
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inline uint8_t* data() { return _data; }
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inline int32_t tell() { return _tell; }
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inline int32_t size() { return _size; }
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};
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class gml_istream {
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uint8_t* pos;
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uint8_t* start;
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public:
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gml_istream(void* origin) : pos((uint8_t*)origin), start((uint8_t*)origin) {}
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template<class T> T read() {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable to be read");
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T result{};
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std::memcpy(&result, pos, sizeof(T));
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pos += sizeof(T);
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return result;
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}
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char* read_string() {
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char* r = (char*)pos;
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while (*pos != 0) pos++;
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pos++;
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return r;
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}
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template<class T> std::vector<T> read_vector() {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable to be read");
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auto n = read<uint32_t>();
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std::vector<T> vec(n);
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std::memcpy(vec.data(), pos, sizeof(T) * n);
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pos += sizeof(T) * n;
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return vec;
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}
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gml_buffer read_gml_buffer() {
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auto _data = (uint8_t*)read<int64_t>();
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auto _size = read<int32_t>();
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auto _tell = read<int32_t>();
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return gml_buffer(_data, _size, _tell);
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}
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#pragma region Tuples
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#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || __cplusplus >= 201703L)
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template<typename... Args>
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std::tuple<Args...> read_tuple() {
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std::tuple<Args...> tup;
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std::apply([this](auto&&... arg) {
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((
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arg = this->read<std::remove_reference_t<decltype(arg)>>()
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), ...);
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}, tup);
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return tup;
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}
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template<class T> optional<T> read_optional() {
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if (read<bool>()) {
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return read<T>;
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} else return {};
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}
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#else
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template<class A, class B> std::tuple<A, B> read_tuple() {
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A a = read<A>();
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B b = read<B>();
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return std::tuple<A, B>(a, b);
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}
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template<class A, class B, class C> std::tuple<A, B, C> read_tuple() {
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A a = read<A>();
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B b = read<B>();
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C c = read<C>();
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return std::tuple<A, B, C>(a, b, c);
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}
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template<class A, class B, class C, class D> std::tuple<A, B, C, D> read_tuple() {
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A a = read<A>();
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B b = read<B>();
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C c = read<C>();
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D d = read<d>();
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return std::tuple<A, B, C, D>(a, b, c, d);
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}
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#endif
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};
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class gml_ostream {
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uint8_t* pos;
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uint8_t* start;
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public:
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gml_ostream(void* origin) : pos((uint8_t*)origin), start((uint8_t*)origin) {}
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template<class T> void write(T val) {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable to be write");
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memcpy(pos, &val, sizeof(T));
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pos += sizeof(T);
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}
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void write_string(const char* s) {
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for (int i = 0; s[i] != 0; i++) write<char>(s[i]);
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write<char>(0);
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}
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template<class T> void write_vector(std::vector<T>& vec) {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable to be write");
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auto n = vec.size();
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write<uint32_t>(n);
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memcpy(pos, vec.data(), n * sizeof(T));
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pos += n * sizeof(T);
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}
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#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || __cplusplus >= 201703L)
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template<typename... Args>
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void write_tuple(std::tuple<Args...> tup) {
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std::apply([this](auto&&... arg) {
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(this->write(arg), ...);
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}, tup);
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}
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template<class T> void write_optional(optional<T>& val) {
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auto hasValue = val.has_value();
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write<bool>(hasValue);
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if (hasValue) write<T>(val.value());
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}
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#else
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template<class A, class B> void write_tuple(std::tuple<A, B>& tup) {
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write<A>(std::get<0>(tup));
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write<B>(std::get<1>(tup));
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}
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template<class A, class B, class C> void write_tuple(std::tuple<A, B, C>& tup) {
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write<A>(std::get<0>(tup));
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write<B>(std::get<1>(tup));
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write<C>(std::get<2>(tup));
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}
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template<class A, class B, class C, class D> void write_tuple(std::tuple<A, B, C, D>& tup) {
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write<A>(std::get<0>(tup));
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write<B>(std::get<1>(tup));
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write<C>(std::get<2>(tup));
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write<D>(std::get<3>(tup));
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}
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#endif
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};
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by window_command_hook.rc
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 101
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifdef _WINDOWS
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#endif
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#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) || __cplusplus >= 201703L)
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#define tiny_cpp17
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#endif
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#if defined(WIN32)
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#define dllx extern "C" __declspec(dllexport)
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#elif defined(GNUC)
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#define dllx extern "C" __attribute__ ((visibility("default")))
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#else
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#define dllx extern "C"
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#endif
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#define _trace // requires user32.lib;Kernel32.lib
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//#define tiny_memset
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//#define tiny_memcpy
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#define tiny_malloc
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//#define tiny_dtoui3
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#ifdef _trace
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#ifdef _WINDOWS
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void trace(const char* format, ...);
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#else
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#define trace(...) { printf("[window_command_hook:%d] ", __LINE__); printf(__VA_ARGS__); printf("\n"); fflush(stdout); }
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#endif
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#endif
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#pragma region typed memory helpers
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template<typename T> T* malloc_arr(size_t count) {
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return (T*)malloc(sizeof(T) * count);
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}
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template<typename T> T* realloc_arr(T* arr, size_t count) {
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return (T*)realloc(arr, sizeof(T) * count);
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}
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template<typename T> T* memcpy_arr(T* dst, const T* src, size_t count) {
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return (T*)memcpy(dst, src, sizeof(T) * count);
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}
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#pragma endregion
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#include "gml_ext.h"
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// TODO: reference additional headers your program requires here
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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/// tiny_array.h
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#pragma once
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#include "stdafx.h"
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template<typename T> class tiny_array {
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T* _data;
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size_t _size;
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size_t _capacity;
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bool add_impl(T value) {
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if (_size >= _capacity) {
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auto new_capacity = _capacity * 2;
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auto new_data = realloc_arr(_data, _capacity);
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if (new_data == nullptr) {
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trace("Failed to reallocate %u bytes in tiny_array::add", sizeof(T) * new_capacity);
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return false;
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}
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for (size_t i = _capacity; i < new_capacity; i++) new_data[i] = {};
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_data = new_data;
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_capacity = new_capacity;
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}
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_data[_size++] = value;
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return true;
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}
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public:
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tiny_array() { }
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tiny_array(size_t capacity) { init(capacity); }
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inline void init(size_t capacity = 4) {
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if (capacity < 1) capacity = 1;
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_size = 0;
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_capacity = capacity;
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_data = malloc_arr<T>(capacity);
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}
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inline void free() {
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if (_data) {
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::free(_data);
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_data = nullptr;
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}
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}
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size_t size() { return _size; }
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size_t capacity() { return _capacity; }
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T* data() { return _data; }
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bool resize(size_t newsize, T value = {}) {
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if (newsize > _capacity) {
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auto new_data = realloc_arr(_data, newsize);
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if (new_data == nullptr) {
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trace("Failed to reallocate %u bytes in tiny_array::resize", sizeof(T) * newsize);
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return false;
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}
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_data = new_data;
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_capacity = newsize;
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}
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for (size_t i = _size; i < newsize; i++) _data[i] = value;
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for (size_t i = _size; --i >= newsize;) _data[i] = value;
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_size = newsize;
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return true;
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}
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#ifdef tiny_cpp17
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template<class... Args>
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inline bool add(Args... values) {
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return (add_impl(values) && ...);
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}
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#else
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inline void add(T value) {
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add_impl(value);
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}
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#endif
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bool remove(size_t index, size_t count = 1) {
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size_t end = index + count;
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if (end < _size) memcpy_arr(_data + start, _data + end, _size - end);
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_size -= end - index;
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return true;
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}
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bool set(T* values, size_t count) {
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if (!resize(count)) return false;
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memcpy_arr(_data, values, count);
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return true;
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}
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template<size_t count> inline bool set(T(&values)[count]) {
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return set(values, count);
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}
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T operator[] (size_t index) const { return _data[index]; }
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T& operator[] (size_t index) { return _data[index]; }
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};
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/// tiny_set.h
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#pragma once
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#include "stdafx.h"
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template<typename T> struct tiny_set {
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private:
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T* _arr;
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size_t _length;
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size_t _capacity;
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public:
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tiny_set() {}
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tiny_set(size_t capacity) { init(capacity); }
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void init(size_t capacity = 4) {
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_capacity = capacity;
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_length = 0;
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_arr = malloc_arr<T>(_capacity);
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}
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static const size_t npos = MAXSIZE_T;
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size_t find(T val) {
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for (size_t i = 0; i < _length; i++) {
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if (_arr[i] == val) return i;
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}
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return npos;
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}
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inline bool contains(T val) {
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return find(val) != npos;
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}
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bool add(T val) {
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if (find(val) != npos) return false;
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if (_length >= _capacity) {
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_capacity *= 2;
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_arr = realloc_arr(_arr, _capacity);
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}
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_arr[_length++] = val;
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return true;
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}
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bool remove(T val) {
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auto i = find(val);
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if (i == npos) return false;
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_length -= 1;
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for (; i < _length; i++) _arr[i] = _arr[i + 1];
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return true;
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}
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inline bool set(T val, bool on) {
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if (on) return add(val); else return remove(val);
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}
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};
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#include "gml_ext.h"
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extern bool window_command_hook(GAME_HWND hwnd, int command);
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dllx double window_command_hook_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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int _arg_command;
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_arg_command = _in.read<int>();
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return window_command_hook(_arg_hwnd, _arg_command);
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}
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extern bool window_command_unhook(GAME_HWND hwnd, int command);
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dllx double window_command_unhook_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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int _arg_command;
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_arg_command = _in.read<int>();
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return window_command_unhook(_arg_hwnd, _arg_command);
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}
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extern bool window_command_check(int command);
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dllx double window_command_check_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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int _arg_command;
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_arg_command = _in.read<int>();
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return window_command_check(_arg_command);
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}
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extern int window_command_run(GAME_HWND hwnd, int wParam, int lParam);
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dllx double window_command_run_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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int _arg_wParam;
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_arg_wParam = _in.read<int>();
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int _arg_lParam;
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if (_in.read<bool>()) {
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_arg_lParam = _in.read<int>();
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} else _arg_lParam = 0;
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return window_command_run(_arg_hwnd, _arg_wParam, _arg_lParam);
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}
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extern int window_command_get_active(GAME_HWND hwnd, int command);
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dllx double window_command_get_active_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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int _arg_command;
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_arg_command = _in.read<int>();
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return window_command_get_active(_arg_hwnd, _arg_command);
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}
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extern int window_command_set_active(GAME_HWND hwnd, int command, bool value);
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dllx double window_command_set_active_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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int _arg_command;
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_arg_command = _in.read<int>();
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bool _arg_value;
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_arg_value = _in.read<bool>();
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return window_command_set_active(_arg_hwnd, _arg_command, _arg_value);
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}
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extern bool window_get_background_redraw();
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dllx double window_get_background_redraw_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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return window_get_background_redraw();
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}
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extern bool window_set_background_redraw(GAME_HWND hwnd, bool enable);
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dllx double window_set_background_redraw_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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bool _arg_enable;
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_arg_enable = _in.read<bool>();
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return window_set_background_redraw(_arg_hwnd, _arg_enable);
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}
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extern bool window_get_topmost(GAME_HWND hwnd);
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dllx double window_get_topmost_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
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_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
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return window_get_topmost(_arg_hwnd);
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}
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extern bool window_set_topmost(GAME_HWND hwnd, bool enable);
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dllx double window_set_topmost_raw(void* _in_ptr, double _in_ptr_size) {
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gml_istream _in(_in_ptr);
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GAME_HWND _arg_hwnd;
|
|
_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
|
|
bool _arg_enable;
|
|
_arg_enable = _in.read<bool>();
|
|
return window_set_topmost(_arg_hwnd, _arg_enable);
|
|
}
|
|
|
|
extern bool window_get_taskbar_button_visible(GAME_HWND hwnd);
|
|
dllx double window_get_taskbar_button_visible_raw(void* _in_ptr, double _in_ptr_size) {
|
|
gml_istream _in(_in_ptr);
|
|
GAME_HWND _arg_hwnd;
|
|
_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
|
|
return window_get_taskbar_button_visible(_arg_hwnd);
|
|
}
|
|
|
|
extern bool window_set_taskbar_button_visible(GAME_HWND hwnd, bool show_button);
|
|
dllx double window_set_taskbar_button_visible_raw(void* _in_ptr, double _in_ptr_size) {
|
|
gml_istream _in(_in_ptr);
|
|
GAME_HWND _arg_hwnd;
|
|
_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
|
|
bool _arg_show_button;
|
|
_arg_show_button = _in.read<bool>();
|
|
return window_set_taskbar_button_visible(_arg_hwnd, _arg_show_button);
|
|
}
|
|
|
|
extern bool window_set_visible_w(GAME_HWND hwnd, bool visible);
|
|
dllx double window_set_visible_w_raw(void* _in_ptr, double _in_ptr_size) {
|
|
gml_istream _in(_in_ptr);
|
|
GAME_HWND _arg_hwnd;
|
|
_arg_hwnd = (GAME_HWND)_in.read<uint64_t>();
|
|
bool _arg_visible;
|
|
_arg_visible = _in.read<bool>();
|
|
return window_set_visible_w(_arg_hwnd, _arg_visible);
|
|
}
|
|
|
|
// stdafx.cpp : source file that includes just the standard includes
|
|
// window_command_hook.pch will be the pre-compiled header
|
|
// stdafx.obj will contain the pre-compiled type information
|
|
|
|
#include "stdafx.h"
|
|
#include <strsafe.h>
|
|
#ifdef tiny_dtoui3
|
|
#include <intrin.h>
|
|
#endif
|
|
|
|
#if _WINDOWS
|
|
// http://computer-programming-forum.com/7-vc.net/07649664cea3e3d7.htm
|
|
extern "C" int _fltused = 0;
|
|
#endif
|
|
|
|
// TODO: reference any additional headers you need in STDAFX.H
|
|
// and not in this file
|
|
#ifdef _trace
|
|
#ifdef _WINDOWS
|
|
// https://yal.cc/printf-without-standard-library/
|
|
void trace(const char* pszFormat, ...) {
|
|
char buf[1025];
|
|
va_list argList;
|
|
va_start(argList, pszFormat);
|
|
wvsprintfA(buf, pszFormat, argList);
|
|
va_end(argList);
|
|
DWORD done;
|
|
auto len = strlen(buf);
|
|
buf[len] = '\n';
|
|
buf[++len] = 0;
|
|
WriteFile(GetStdHandle(STD_OUTPUT_HANDLE), buf, len, &done, NULL);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#pragma warning(disable: 28251 28252)
|
|
|
|
#ifdef tiny_memset
|
|
#pragma function(memset)
|
|
void* __cdecl memset(void* _Dst, _In_ int _Val,_In_ size_t _Size) {
|
|
auto ptr = static_cast<uint8_t*>(_Dst);
|
|
while (_Size) {
|
|
*ptr++ = _Val;
|
|
_Size--;
|
|
}
|
|
return _Dst;
|
|
}
|
|
#endif
|
|
|
|
#ifdef tiny_memcpy
|
|
#pragma function(memcpy)
|
|
void* memcpy(void* _Dst, const void* _Src, size_t _Size) {
|
|
auto src8 = static_cast<const uint64_t*>(_Src);
|
|
auto dst8 = static_cast<uint64_t*>(_Dst);
|
|
for (; _Size > 32; _Size -= 32) {
|
|
*dst8++ = *src8++;
|
|
*dst8++ = *src8++;
|
|
*dst8++ = *src8++;
|
|
*dst8++ = *src8++;
|
|
}
|
|
for (; _Size > 8; _Size -= 8) *dst8++ = *src8++;
|
|
//
|
|
auto src1 = (const uint8_t*)(src8);
|
|
auto dst1 = (uint8_t*)(dst8);
|
|
for (; _Size != 0; _Size--) *dst1++ = *src1++;
|
|
return _Dst;
|
|
}
|
|
#endif
|
|
|
|
#ifdef tiny_malloc
|
|
void* __cdecl malloc(size_t _Size) {
|
|
return HeapAlloc(GetProcessHeap(), 0, _Size);
|
|
}
|
|
void* __cdecl realloc(void* _Block, size_t _Size) {
|
|
return HeapReAlloc(GetProcessHeap(), 0, _Block, _Size);
|
|
}
|
|
void __cdecl free(void* _Block) {
|
|
HeapFree(GetProcessHeap(), 0, _Block);
|
|
}
|
|
#endif
|
|
|
|
#ifdef tiny_dtoui3
|
|
// https:/stackoverflow.com/a/55011686/5578773
|
|
extern "C" unsigned int _dtoui3(const double x) {
|
|
return (unsigned int)_mm_cvttsd_si32(_mm_set_sd(x));
|
|
}
|
|
#endif
|
|
|
|
#pragma warning(default: 28251 28252)
|
|
/// @author YellowAfterlife
|
|
|
|
#include "stdafx.h"
|
|
#include "tiny_set.h"
|
|
|
|
bool window_command_direct;
|
|
bool window_background_redraw;
|
|
//HWND window_command_hwnd;
|
|
tiny_set<WPARAM> window_commands_hooked;
|
|
tiny_set<WPARAM> window_commands_caught;
|
|
tiny_set<WPARAM> window_commands_blocked;
|
|
|
|
WNDPROC window_command_proc_base;
|
|
LRESULT window_command_proc_hook(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) {
|
|
//printf("msg=%d\n", msg); fflush(stdout);
|
|
switch (msg) {
|
|
case WM_ERASEBKGND:
|
|
if (!window_background_redraw) return TRUE;
|
|
break;
|
|
case WM_SYSCOMMAND:
|
|
if (window_command_direct) break;
|
|
auto cmd = wp & ~15;
|
|
if (window_commands_blocked.contains(cmd)) return TRUE;
|
|
if (window_commands_hooked.contains(cmd)) {
|
|
window_commands_caught.add(cmd);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
return CallWindowProc(window_command_proc_base, hwnd, msg, wp, lp);
|
|
}
|
|
void window_command_proc_ensure(HWND hwnd) {
|
|
if (window_command_proc_base != nullptr) return;
|
|
window_command_proc_base = (WNDPROC)SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)window_command_proc_hook);
|
|
}
|
|
|
|
#pragma region hooks
|
|
dllg bool window_command_hook(GAME_HWND hwnd, int command) {
|
|
window_command_proc_ensure(hwnd);
|
|
window_commands_hooked.add(command);
|
|
return true;
|
|
}
|
|
dllg bool window_command_unhook(GAME_HWND hwnd, int command) {
|
|
window_commands_hooked.remove(command);
|
|
window_commands_caught.remove(command);
|
|
return true;
|
|
}
|
|
dllg bool window_command_check(int command) {
|
|
return window_commands_caught.remove(command);
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region active
|
|
dllg int window_command_run(GAME_HWND hwnd, int wParam, int lParam = 0) {
|
|
auto _direct = window_command_direct;
|
|
window_command_direct = true;
|
|
auto result = SendMessageW(hwnd, WM_SYSCOMMAND, wParam, lParam);
|
|
window_command_direct = _direct;
|
|
return result;
|
|
}
|
|
long window_command_long(WPARAM cmd) {
|
|
switch (cmd) {
|
|
case SC_SIZE: return WS_SIZEBOX;
|
|
case SC_MINIMIZE: return WS_MINIMIZEBOX;
|
|
case SC_MAXIMIZE: return WS_MAXIMIZEBOX;
|
|
default: return -1;
|
|
}
|
|
}
|
|
int window_command_acc_active(HWND hwnd, WPARAM wcmd, int _val) {
|
|
auto get = _val < 0;
|
|
auto set = _val > 0;
|
|
switch (wcmd) {
|
|
case SC_MOVE: case SC_SIZE: case SC_MOUSEMENU: {
|
|
if (get) return window_commands_blocked.contains(wcmd);
|
|
if (set) window_command_proc_ensure(hwnd);
|
|
window_commands_blocked.set(wcmd, set);
|
|
return 1;
|
|
}; break;
|
|
case SC_CLOSE: {
|
|
auto menu = GetSystemMenu(hwnd, false);
|
|
if (get) return (GetMenuState(menu, wcmd, MF_BYCOMMAND) & MF_GRAYED) == 0;
|
|
if (EnableMenuItem(menu, wcmd, MF_BYCOMMAND | (set ? MF_ENABLED : MF_GRAYED)) < 0) return -1;
|
|
return 1;
|
|
}; break;
|
|
default: {
|
|
auto cl = window_command_long(wcmd);
|
|
if (cl < 0) return -1;
|
|
auto wl = GetWindowLong(hwnd, GWL_STYLE);
|
|
if (get) return (wl & cl) == cl;
|
|
if (set) wl |= cl; else wl &= ~cl;
|
|
SetWindowLong(hwnd, GWL_STYLE, wl);
|
|
return 1;
|
|
}; break;
|
|
}
|
|
}
|
|
dllg int window_command_get_active(GAME_HWND hwnd, int command) {
|
|
return window_command_acc_active(hwnd, command, -1);
|
|
}
|
|
dllg int window_command_set_active(GAME_HWND hwnd, int command, bool value) {
|
|
return window_command_acc_active(hwnd, command, value ? 1 : 0);
|
|
}
|
|
#pragma endregion
|
|
|
|
#pragma region misc
|
|
dllg bool window_get_background_redraw() {
|
|
return window_background_redraw;
|
|
}
|
|
dllg bool window_set_background_redraw(GAME_HWND hwnd, bool enable) {
|
|
window_command_proc_ensure(hwnd);
|
|
return true;
|
|
}
|
|
|
|
dllg bool window_get_topmost(GAME_HWND hwnd) {
|
|
return (GetWindowLong(hwnd, GWL_EXSTYLE) & WS_EX_TOPMOST) != 0;
|
|
}
|
|
dllg bool window_set_topmost(GAME_HWND hwnd, bool enable) {
|
|
SetWindowPos(hwnd, enable ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
return true;
|
|
}
|
|
|
|
dllg bool window_get_taskbar_button_visible(GAME_HWND hwnd) {
|
|
return (GetWindowLong(hwnd, GWL_EXSTYLE) & WS_EX_TOOLWINDOW) == 0;
|
|
}
|
|
dllg bool window_set_taskbar_button_visible(GAME_HWND hwnd, bool show_button) {
|
|
auto exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
if (show_button) {
|
|
exStyle &= ~WS_EX_TOOLWINDOW;
|
|
} else exStyle |= WS_EX_TOOLWINDOW;
|
|
SetWindowLong(hwnd, GWL_EXSTYLE, exStyle);
|
|
return true;
|
|
}
|
|
|
|
dllg bool window_set_visible_w(GAME_HWND hwnd, bool visible) {
|
|
ShowWindow(hwnd, visible ? SW_SHOW : SW_HIDE);
|
|
return true;
|
|
}
|
|
#pragma endregion
|
|
|
|
static void init() {
|
|
window_command_proc_base = nullptr;
|
|
window_command_direct = false;
|
|
window_background_redraw = false;
|
|
window_commands_hooked.init();
|
|
window_commands_caught.init();
|
|
window_commands_blocked.init();
|
|
}
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
|
|
if (ul_reason_for_call == DLL_PROCESS_ATTACH) init();
|
|
return TRUE;
|
|
}
|