mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
91 lines
2.2 KiB
Plaintext
91 lines
2.2 KiB
Plaintext
function Node_Array_Add(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Add";
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previewable = false;
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w = 96;
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h = 32 + 24;
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min_h = h;
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inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
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.setVisible(true, true);
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outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0);
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input_fix_len = ds_list_size(inputs);
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data_length = 1;
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static createNewInput = function() {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
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.setVisible(true, true);
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return inputs[| index];
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}
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if(!LOADING && !APPENDING) createNewInput();
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static refreshDynamicInput = function() {
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var _l = ds_list_create();
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for( var i = 0; i < ds_list_size(inputs); i++ ) {
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if(i < input_fix_len || inputs[| i].value_from)
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ds_list_add(_l, inputs[| i]);
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else
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delete inputs[| i];
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}
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for( var i = 0; i < ds_list_size(_l); i++ )
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_l[| i].index = i;
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ds_list_destroy(inputs);
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inputs = _l;
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createNewInput();
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}
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static onValueFromUpdate = function(index) {
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if(LOADING || APPENDING) return;
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refreshDynamicInput();
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}
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static update = function(frame = ANIMATOR.current_frame) {
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var _arr = inputs[| 0].getValue();
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if(inputs[| 0].value_from == noone) {
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inputs[| 0].type = VALUE_TYPE.any;
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outputs[| 0].type = VALUE_TYPE.any;
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return;
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}
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if(!is_array(_arr)) return;
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var _type = inputs[| 0].value_from.type;
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inputs[| 0].type = _type;
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outputs[| 0].type = _type;
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var _out = array_clone(_arr);
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for( var i = input_fix_len; i < ds_list_size(inputs) - 1; i += data_length ) {
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var _val = inputs[| i].getValue();
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inputs[| i].type = _type;
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if(is_array(_val))
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array_append(_out, _val);
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else
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array_push(_out, _val);
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}
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outputs[| 0].setValue(_out);
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}
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static postDeserialize = function() {
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var _inputs = load_map[? "inputs"];
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for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length )
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createNewInput();
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_array_add, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |