mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
460 lines
No EOL
9.6 KiB
Text
460 lines
No EOL
9.6 KiB
Text
function StrandPoint(x, y) constructor {
|
|
self.x = x;
|
|
self.y = y;
|
|
|
|
px = x;
|
|
py = y;
|
|
|
|
ppx = x;
|
|
ppy = y;
|
|
|
|
dx = 0;
|
|
dy = 0;
|
|
|
|
ikx = noone;
|
|
iky = noone;
|
|
|
|
air_resist = 0.5;
|
|
|
|
static set = function(x ,y) {
|
|
self.x = x;
|
|
self.y = y;
|
|
}
|
|
|
|
static motionDelta = function() {
|
|
dx = x - px;
|
|
dy = y - py;
|
|
|
|
px = x;
|
|
py = y;
|
|
}
|
|
|
|
static motionPropagate = function(timeStep = 1) {
|
|
x += dx / timeStep;
|
|
y += dy / timeStep;
|
|
}
|
|
|
|
static clone = function() { return new StrandPoint(x, y); }
|
|
}
|
|
|
|
function Strand(sx = 0, sy = 0, amount = 5, _length = 8, direct = 0, curlFreq = 4, curlSize = 8) constructor {
|
|
points = [];
|
|
id = irandom_range(10000, 99999);
|
|
self.length = array_create(amount, _length);
|
|
self.direct = direct;
|
|
curl_freq = curlFreq;
|
|
curl_size = curlSize;
|
|
|
|
tension = 0.8;
|
|
spring = 0.1;
|
|
angularTension = 0.1;
|
|
|
|
rootStrength = -1;
|
|
rootForce = 0;
|
|
free = false;
|
|
|
|
var _sx = sx;
|
|
var _sy = sy;
|
|
for( var i = 0; i < amount; i++ ) {
|
|
points[i] = new StrandPoint(sx, sy);
|
|
sx += lengthdir_x(self.length[i], direct);
|
|
sy += lengthdir_y(self.length[i], direct);
|
|
}
|
|
|
|
setOrigin(_sx, _sy);
|
|
for( var i = 1; i < array_length(points); i++ )
|
|
restAngle[i] = 0;
|
|
restAngle[0] = direct;
|
|
|
|
static motionDelta = function() {
|
|
rootForce = 0;
|
|
for( var i = !free; i < array_length(points); i++ )
|
|
points[i].motionDelta();
|
|
}
|
|
|
|
static motionPropagate = function(timeStep) {
|
|
for( var i = !free; i < array_length(points); i++ )
|
|
points[i].motionPropagate(timeStep);
|
|
}
|
|
|
|
static chainConstrain = function() {
|
|
for( var i = 1; i < array_length(points); i++ ) {
|
|
var p0 = points[i - 1];
|
|
var p1 = points[i - 0];
|
|
|
|
var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
|
|
var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
|
|
|
|
if(dis < 1) continue;
|
|
var len = lerp(dis, length[i], tension);
|
|
|
|
if(free) {
|
|
var dx = lengthdir_x(dis - len, dir) / 2;
|
|
var dy = lengthdir_y(dis - len, dir) / 2;
|
|
|
|
p0.x += dx;
|
|
p0.y += dy;
|
|
|
|
p1.x -= dx;
|
|
p1.y -= dy;
|
|
} else {
|
|
if(i == 1) rootForce += len;
|
|
p1.x = p0.x + lengthdir_x(len, dir);
|
|
p1.y = p0.y + lengthdir_y(len, dir);
|
|
}
|
|
}
|
|
|
|
var oa = restAngle[0], na;
|
|
for( var i = 1; i < array_length(points); i++ ) {
|
|
var p0 = points[i - 1];
|
|
var p1 = points[i - 0];
|
|
|
|
var pdir = point_direction(p0.px, p0.py, p1.px, p1.py);
|
|
var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
|
|
var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
|
|
var dst = oa + restAngle[i];
|
|
var adf = angle_difference(dst, dir);
|
|
|
|
if(dis < 1) continue;
|
|
var delt = adf * power(angularTension, 2) * power(1 - i / array_length(points), 2);
|
|
na = dir + delt;
|
|
|
|
var adlt = angle_difference(pdir, na);
|
|
var delt = adlt * power(1 - spring, 2);
|
|
na += delt;
|
|
|
|
var tx = p0.x + lengthdir_x(dis, na);
|
|
var ty = p0.y + lengthdir_y(dis, na);
|
|
|
|
p1.x = tx;
|
|
p1.y = ty;
|
|
|
|
oa = na;
|
|
}
|
|
}
|
|
|
|
static springConstrain = function() {
|
|
var spng = array_length(points) / curl_freq;
|
|
if(spng <= 0) return;
|
|
|
|
for( var i = spng; i < array_length(points); i++ ) {
|
|
var p0 = points[i - spng];
|
|
var p1 = points[i];
|
|
|
|
var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
|
|
var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
|
|
|
|
if(dis < 1) continue;
|
|
var len = lerp(dis, length[i] * curl_size * spng, spring);
|
|
|
|
p1.x = p0.x + lengthdir_x(len, dir);
|
|
p1.y = p0.y + lengthdir_y(len, dir);
|
|
}
|
|
}
|
|
|
|
static setOrigin = function(x, y) {
|
|
if(array_length(points) < 1) return;
|
|
if(free) return;
|
|
|
|
points[0].set(x, y);
|
|
}
|
|
|
|
static step = function(timeStep = 1, iteration = 4, detach = true) {
|
|
motionDelta();
|
|
|
|
repeat(timeStep) {
|
|
motionPropagate(timeStep);
|
|
|
|
repeat(iteration) {
|
|
chainConstrain();
|
|
springConstrain();
|
|
}
|
|
}
|
|
|
|
if(detach && rootStrength > -1 && rootForce > rootStrength)
|
|
free = true;
|
|
}
|
|
|
|
static freeze = function(fix = false) {
|
|
var a = restAngle[0];
|
|
|
|
for( var i = 1; i < array_length(points); i++ ) {
|
|
var p0 = points[i - 1];
|
|
var p1 = points[i - 0];
|
|
|
|
var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
|
|
var dis = point_distance(p0.x, p0.y, p1.x, p1.y);
|
|
|
|
if(!fix) length[i] = dis;
|
|
restAngle[i] = angle_difference(dir, a);
|
|
|
|
a = dir;
|
|
}
|
|
}
|
|
|
|
static store = function() {
|
|
var op, np;
|
|
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
np = points[i];
|
|
|
|
if(i) {
|
|
np.storeAngle = point_direction(op.x, op.y, np.x, np.y);
|
|
np.storeDistance = point_distance(op.x, op.y, np.x, np.y);
|
|
}
|
|
|
|
op = np;
|
|
}
|
|
}
|
|
|
|
static draw = function(_x, _y, _s, drawAngle = false, baked = false) {
|
|
if(drawAngle) {
|
|
draw_set_color(c_red);
|
|
var aa = 0;
|
|
var ox, oy, nx, ny;
|
|
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
aa += restAngle[i];
|
|
|
|
if(i) {
|
|
nx = ox + lengthdir_x(length[i], aa);
|
|
ny = oy + lengthdir_y(length[i], aa);
|
|
|
|
draw_line(_x + ox * _s, _y + oy * _s, _x + nx * _s, _y + ny * _s);
|
|
} else {
|
|
nx = points[i].x;
|
|
ny = points[i].y;
|
|
}
|
|
|
|
ox = nx;
|
|
oy = ny;
|
|
}
|
|
}
|
|
|
|
//draw_set_color(c_lime);
|
|
//var ox, oy, nx, ny;
|
|
//for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
// nx = points[i].px;
|
|
// ny = points[i].py;
|
|
|
|
// nx = _x + nx * _s;
|
|
// ny = _y + ny * _s;
|
|
|
|
// if(i) draw_line(ox, oy, nx, ny);
|
|
|
|
// ox = nx;
|
|
// oy = ny;
|
|
//}
|
|
|
|
draw_set_color(baked? c_aqua : c_blue);
|
|
var ox, oy, nx, ny;
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
nx = points[i].x;
|
|
ny = points[i].y;
|
|
|
|
nx = _x + nx * _s;
|
|
ny = _y + ny * _s;
|
|
|
|
if(i) draw_line(ox, oy, nx, ny);
|
|
|
|
ox = nx;
|
|
oy = ny;
|
|
}
|
|
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
nx = points[i].x;
|
|
ny = points[i].y;
|
|
|
|
nx = _x + nx * _s;
|
|
ny = _y + ny * _s;
|
|
|
|
draw_circle_prec(nx, ny, 3, false);
|
|
}
|
|
}
|
|
|
|
static set = function(sx = points[0].x, sy = points[0].y) {
|
|
var ox, oy, aa = 0;
|
|
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
aa += restAngle[i];
|
|
|
|
if(i) {
|
|
points[i].x = ox + lengthdir_x(length[i], aa);
|
|
points[i].y = oy + lengthdir_y(length[i], aa);
|
|
} else {
|
|
points[i].x = sx;
|
|
points[i].y = sy;
|
|
}
|
|
|
|
ox = points[i].x;
|
|
oy = points[i].y;
|
|
}
|
|
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
points[i].px = points[i].x;
|
|
points[i].py = points[i].y;
|
|
}
|
|
}
|
|
|
|
static FABRIK = function(iter = 4) {
|
|
var op, np;
|
|
var amo = array_length(points);
|
|
|
|
var sx = points[0].x;
|
|
var sy = points[0].y;
|
|
|
|
var changed = false;
|
|
for( var i = 0; i < amo; i++ ) {
|
|
var p = points[i];
|
|
if(p.ikx == noone) continue;
|
|
if(p.iky == noone) continue;
|
|
|
|
if(p.x != p.ikx && p.y != p.iky)
|
|
changed = true;
|
|
|
|
p.x = p.ikx;
|
|
p.y = p.iky;
|
|
}
|
|
|
|
repeat(iter) {
|
|
for( var i = 0; i < amo; i++ ) {
|
|
np = points[amo - 1 - i];
|
|
|
|
if(i) {
|
|
var dir = point_direction(op.x, op.y, np.x, np.y);
|
|
var dis = length[amo - 1 - i];
|
|
|
|
np.x = op.x + lengthdir_x(dis, dir);
|
|
np.y = op.y + lengthdir_y(dis, dir);
|
|
}
|
|
|
|
op = np;
|
|
}
|
|
|
|
for( var i = 0; i < amo; i++ ) {
|
|
np = points[i];
|
|
|
|
if(i) {
|
|
var dir = point_direction(op.x, op.y, np.x, np.y);
|
|
var dis = length[i];
|
|
|
|
np.x = op.x + lengthdir_x(dis, dir);
|
|
np.y = op.y + lengthdir_y(dis, dir);
|
|
} else {
|
|
np.x = sx;
|
|
np.y = sy;
|
|
}
|
|
|
|
op = np;
|
|
}
|
|
}
|
|
|
|
for( var i = 0; i < amo; i++ ) {
|
|
p.ikx = noone;
|
|
p.iky = noone;
|
|
}
|
|
}
|
|
|
|
static clone = function() {
|
|
set();
|
|
|
|
var s = new Strand(points[0].x, points[0].y, array_length(points), length[0], direct, curl_freq, curl_size);
|
|
for( var i = 0, n = array_length(points); i < n; i++ )
|
|
s.points[i] = points[i].clone();
|
|
s.restAngle = array_clone(restAngle);
|
|
s.length = array_clone(length);
|
|
|
|
return s;
|
|
}
|
|
|
|
static serialize = function() {
|
|
return {
|
|
points: points,
|
|
restAngle: restAngle,
|
|
length: length,
|
|
};
|
|
}
|
|
|
|
static deserialize = function(s) {
|
|
points = s.points;
|
|
restAngle = s.restAngle;
|
|
length = s.length;
|
|
return self;
|
|
}
|
|
}
|
|
|
|
function StrandMesh() constructor {
|
|
hairs = [];
|
|
loop = false;
|
|
mesh = noone;
|
|
|
|
static step = function(iteration = 4) {
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
hairs[i].step(iteration);
|
|
}
|
|
|
|
static draw = function(_x, _y, _s, drawAngle = false, baked = false) {
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
hairs[i].draw(_x, _y, _s, drawAngle, baked);
|
|
}
|
|
|
|
static store = function() {
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
hairs[i].store();
|
|
}
|
|
|
|
static freeze = function(fixLength = false) {
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
hairs[i].freeze(fixLength);
|
|
}
|
|
|
|
static getPointRatio = function(rat, ind = 0) {
|
|
if(array_length(hairs) == 0) return new __vec2();
|
|
|
|
var h = array_safe_get(hairs, ind);
|
|
var sg = rat * (array_length(h.points) - 1);
|
|
var fr = frac(sg);
|
|
|
|
var p0 = array_safe_get(h.points, floor(sg));
|
|
var p1 = array_safe_get(h.points, floor(sg) + 1);
|
|
|
|
return new __vec2(lerp(p0.x, p1.x, fr), lerp(p0.y, p1.y, fr));
|
|
}
|
|
|
|
static getLineCount = function() {
|
|
return array_length(hairs);
|
|
}
|
|
|
|
static set = function() {
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
hairs[i].set();
|
|
|
|
return self;
|
|
}
|
|
|
|
static clone = function() {
|
|
var s = new StrandMesh();
|
|
|
|
s.loop = loop;
|
|
s.mesh = mesh;
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
s.hairs[i] = hairs[i].clone();
|
|
|
|
return s;
|
|
}
|
|
|
|
static serialize = function() {
|
|
var _h = [];
|
|
for( var i = 0, n = array_length(hairs); i < n; i++ )
|
|
_h[i] = hairs[i].serialize();
|
|
return json_stringify(_h);
|
|
}
|
|
|
|
static deserialize = function(s) {
|
|
var j = json_parse(s);
|
|
|
|
for( var i = 0, n = array_length(j); i < n; i++ )
|
|
hairs[i] = new Strand().deserialize(j[i]);
|
|
return self;
|
|
}
|
|
} |