mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
40 lines
770 B
GLSL
40 lines
770 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform vec4 outlineColor;
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#define TAU 6.283185307179586
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void main() {
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vec2 pixelPosition = v_vTexcoord * dimension;
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gl_FragColor = vec4(0.);
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vec4 sam = texture2D( gm_BaseTexture, v_vTexcoord );
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if(sam.r > 0.) return;
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for(float i = 1.; i <= 2.; i++) {
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float base = 1.;
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float top = 0.;
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for(float j = 0.; j <= 8.; j++) {
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float ang = top / base * TAU;
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top += 2.;
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if(top >= base) {
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top = 1.;
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base *= 2.;
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}
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vec2 pxs = (pixelPosition + vec2( cos(ang), sin(ang)) * i) / dimension;
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vec4 sam = texture2D( gm_BaseTexture, pxs );
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if(sam.r > 0.) {
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gl_FragColor = outlineColor;
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return;
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}
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}
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}
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}
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