Pixel-Composer/shaders/sh_default/sh_default.fsh
Tanasart e58cf96d2f mac
2023-12-13 17:09:06 +07:00

7 lines
137 B
GLSL

varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
}