Pixel-Composer/shaders/sh_find_pixel/sh_find_pixel.fsh
2023-02-14 08:48:33 +07:00

20 lines
415 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D texture;
uniform vec2 dimension;
void main() {
for(float i = 0.; i < dimension.y; i++)
for(float j = 0.; j < dimension.x; j++) {
vec4 col = texture2D( texture, vec2(j, i) / dimension );
if(col == v_vColour) {
gl_FragColor = vec4(j / dimension.x, i / dimension.y, 0., 1. );
break;
}
}
}