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https://github.com/Ttanasart-pt/Pixel-Composer.git
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19 lines
521 B
GLSL
19 lines
521 B
GLSL
attribute vec3 in_Position; // (x,y,z)
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attribute vec4 in_Colour; // (r,g,b,a)
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varying vec4 v_vColour;
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varying vec2 v_vPosition;
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uniform vec2 ballPos;
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uniform float ballRad;
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uniform vec3 ballShift;
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void main() {
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vec3 ballPosition = in_Position + ballShift;
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vec4 object_space_pos = vec4( ballPosition, 1.0);
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
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v_vColour = in_Colour;
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v_vPosition = (in_Position.xy - ballPos) / ballRad;
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}
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