mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
143 lines
4.8 KiB
Plaintext
143 lines
4.8 KiB
Plaintext
enum AUTOTERRAIN_TYPE {
|
|
box9,
|
|
box25,
|
|
side15,
|
|
top48,
|
|
top55,
|
|
}
|
|
|
|
global.autoterrain_amount = [ 9, 16, 15, 48, 55, ];
|
|
|
|
function tiler_brush_autoterrain(_type, _index) constructor {
|
|
name = "autoterrain";
|
|
index = _index;
|
|
prevInd = 0;
|
|
type = -1;
|
|
|
|
mask_surface = noone;
|
|
update_surface = noone;
|
|
draw_surface_mask = noone;
|
|
target_surface = noone;
|
|
eraseMode = false;
|
|
|
|
preview_surface = noone;
|
|
preview_surface_tile = noone;
|
|
|
|
open = false;
|
|
|
|
sc_type = new scrollBox(["Simple box (3x3)", "Corner box (5x5)", "Side platform (5x3)", "Godot tile (12x4)", "Gamemaker tileset (11x5)"], function(ind) /*=>*/ { setType(ind); }, false);
|
|
sc_type.font = f_p3;
|
|
|
|
static indexMap48 = [ 8, 10, 11, 0, 1, 6, 5, 3, 2, 34, 12, 20, 33, 35, 12, 28, 30, 29, 31, 46, 21, 12, 44, 45, 47, 24, 16, 18, 17, 19, 9, 43, 40, 37, 38, 39, 36, 25, 42, 41, 27, 26, 7, 4, 13, 23, 32, 15, 14, 12 ];
|
|
static indexMapOld = [
|
|
[ 0, 1, 2,
|
|
11, 12, 13,
|
|
22, 23, 24 ],
|
|
|
|
[-1, 0, 1, 2, -1,
|
|
0, 28, 12, 27, 2,
|
|
11, 12, 12, 12, 13,
|
|
22, 17, 12, 16, 24,
|
|
-1, 22, 23, 24, -1 ],
|
|
|
|
[ 0, 1, 2, 16, 17,
|
|
11, 12, 13, 27, 28,
|
|
22, 23, 24, 9, 20 ],
|
|
|
|
[ 3, 4, 8, 7, 43, 6, 5, 42, 0, 30, 1, 2,
|
|
14, 48, 52, 51, 26, 28, 27, 29, 11, 20, -1, 49,
|
|
25, 37, 41, 40, 15, 17, 16, 18, 50, 12, 9, 13,
|
|
36, 33, 34, 35, 32, 39, 38, 31, 22, 23, 19, 24, ],
|
|
|
|
array_create_ext(55, function(i) /*=>*/ {return i}),
|
|
];
|
|
|
|
static setType = function(_type) {
|
|
if(type == _type) return;
|
|
|
|
if(type != -1) {
|
|
var _idMap = array_create(55, -1);
|
|
var _mapol = indexMapOld[ type];
|
|
var _mapnw = indexMapOld[_type];
|
|
|
|
for( var i = 0, n = array_length(index); i < n; i++ ) {
|
|
if(_mapol[i] != -1) _idMap[_mapol[i]] = index[i];
|
|
}
|
|
}
|
|
|
|
switch(_type) {
|
|
case 0 : index = array_verify_ext(index, 9, function() /*=>*/ {return -1}); prevInd = 4; break;
|
|
case 1 : index = array_verify_ext(index, 25, function() /*=>*/ {return -1}); prevInd = 12; break;
|
|
case 2 : index = array_verify_ext(index, 15, function() /*=>*/ {return -1}); prevInd = 6; break;
|
|
case 3 : index = array_verify_ext(index, 48, function() /*=>*/ {return -1}); prevInd = 33; break;
|
|
case 4 : index = array_verify_ext(index, 55, function() /*=>*/ {return -1}); prevInd = 12; break;
|
|
}
|
|
|
|
if(type != -1) {
|
|
for( var i = 0, n = array_length(index); i < n; i++ ) {
|
|
if(_mapnw[i] != -1) index[i] = _idMap[_mapnw[i]];
|
|
else index[i] = -1;
|
|
}
|
|
}
|
|
|
|
type = _type;
|
|
|
|
} setType(_type);
|
|
|
|
static drawing_start = function(surface, _erase = false) {
|
|
target_surface = surface;
|
|
eraseMode = _erase;
|
|
|
|
var _dim = surface_get_dimension(surface);
|
|
draw_surface_mask = surface_verify(draw_surface_mask, _dim[0], _dim[1], surface_r8unorm);
|
|
mask_surface = surface_verify(mask_surface, _dim[0], _dim[1], surface_r8unorm);
|
|
update_surface = surface_verify(update_surface, _dim[0], _dim[1], surface_rgba16float);
|
|
|
|
surface_clear(draw_surface_mask);
|
|
surface_clear(mask_surface);
|
|
surface_clear(update_surface);
|
|
|
|
draw_set_color(c_white);
|
|
surface_set_target(draw_surface_mask);
|
|
DRAW_CLEAR
|
|
}
|
|
|
|
static drawing_end = function() {
|
|
surface_reset_target();
|
|
|
|
// autoterrain mask
|
|
// #000000 : not part of autoterrain
|
|
// #808080 : part of autoterrain, read only
|
|
// #FFFFFF : part of autoterrain, writable
|
|
|
|
surface_set_shader(mask_surface, sh_tiler_autoterrain_mask);
|
|
shader_set_surface("drawSurface", draw_surface_mask);
|
|
shader_set_i("indexes", index);
|
|
shader_set_i("indexSize", array_length(index));
|
|
|
|
draw_surface(target_surface, 0, 0);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(update_surface, sh_tiler_autoterrain_apply);
|
|
shader_set_2("dimension", surface_get_dimension(update_surface));
|
|
|
|
shader_set_surface("maskSurface", mask_surface);
|
|
shader_set_i("bitmaskType", type);
|
|
shader_set_i("indexMapper48", indexMap48);
|
|
|
|
shader_set_i("indexes", index);
|
|
shader_set_i("indexSize", array_length(index));
|
|
shader_set_i("erase", eraseMode);
|
|
|
|
draw_surface(target_surface, 0, 0);
|
|
surface_reset_shader();
|
|
|
|
surface_set_target(target_surface);
|
|
DRAW_CLEAR
|
|
|
|
BLEND_OVERRIDE
|
|
draw_surface(update_surface, 0, 0);
|
|
BLEND_NORMAL
|
|
surface_reset_target();
|
|
}
|
|
} |