mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
134 lines
3.9 KiB
Plaintext
134 lines
3.9 KiB
Plaintext
function tiler_tool_fill(node, _brush, toolAttr) : tiler_tool(node) constructor {
|
|
self.brush = _brush;
|
|
self.tool_attribute = toolAttr;
|
|
|
|
mouse_cur_x = -1;
|
|
mouse_cur_y = -1;
|
|
mouse_pre_x = -1;
|
|
mouse_pre_y = -1;
|
|
|
|
function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
|
|
mouse_cur_x = floor(round((_mx - _x) / _s - 0.5) / tile_size[0]);
|
|
mouse_cur_y = floor(round((_my - _y) / _s - 0.5) / tile_size[1]);
|
|
|
|
surface_w = surface_get_width(drawing_surface);
|
|
surface_h = surface_get_height(drawing_surface);
|
|
|
|
var _auto = brush.autoterrain;
|
|
|
|
if(mouse_press(mb_left, active) && point_in_rectangle(mouse_cur_x, mouse_cur_y, 0, 0, surface_w - 1, surface_h - 1)) {
|
|
surface_set_target(drawing_surface);
|
|
tiler_flood_fill_scanline(drawing_surface, mouse_cur_x, mouse_cur_y, brush, tool_attribute.fillType);
|
|
surface_reset_target();
|
|
|
|
if(_auto != noone) {
|
|
_auto.drawing_start(drawing_surface, isEraser);
|
|
tiler_flood_fill_scanline(drawing_surface, mouse_cur_x, mouse_cur_y, brush, tool_attribute.fillType);
|
|
_auto.drawing_end();
|
|
}
|
|
|
|
apply_draw_surface();
|
|
}
|
|
}
|
|
}
|
|
|
|
function _tiler_ff_getPixel(_x, _y) { return round(buffer_read_at(_ff_buff, (_y * _ff_w + _x) * 8, buffer_f16)); }
|
|
|
|
function tiler_flood_fill_scanline(_surf, _x, _y, brush, _corner = false) {
|
|
if(brush.brush_height * brush.brush_width == 0) return;
|
|
|
|
var _index = brush.brush_erase? -1 : brush.brush_indices[0][0];
|
|
var colorBase = surface_getpixel(_surf, _x, _y)[0];
|
|
|
|
// print($"Filling {_x}, {_y} = {_index} [base: {colorBase}]")
|
|
if(_index == colorBase) return; //Clicking on the same color as the fill color
|
|
|
|
_ff_w = surface_get_width(_surf);
|
|
_ff_h = surface_get_height(_surf);
|
|
_ff_buff = buffer_create(_ff_w * _ff_h * 8, buffer_fixed, 2);
|
|
buffer_get_surface(_ff_buff, _surf, 0);
|
|
|
|
var x1, y1, x_start;
|
|
var spanAbove, spanBelow;
|
|
|
|
var qx = ds_queue_create();
|
|
var qy = ds_queue_create();
|
|
ds_queue_enqueue(qx, _x);
|
|
ds_queue_enqueue(qy, _y);
|
|
|
|
shader_set(sh_draw_tile_brush);
|
|
BLEND_OVERRIDE
|
|
shader_set_f("index", _index);
|
|
|
|
while(!ds_queue_empty(qx)) {
|
|
|
|
x1 = ds_queue_dequeue(qx);
|
|
y1 = ds_queue_dequeue(qy);
|
|
|
|
// print($"----Checking {x1}, {y1} - {_tiler_ff_getPixel(x1, y1)}")
|
|
|
|
if(_tiler_ff_getPixel(x1, y1) == _index) continue; //Color in queue is already filled
|
|
|
|
while(x1 > 0 && colorBase == _tiler_ff_getPixel(x1 - 1, y1)) //Move to the leftmost connected pixel in the same row.
|
|
x1--;
|
|
x_start = x1;
|
|
|
|
spanAbove = false;
|
|
spanBelow = false;
|
|
|
|
while(x1 < surface_w && colorBase == _tiler_ff_getPixel(x1, y1)) {
|
|
draw_point(x1, y1);
|
|
buffer_write_at(_ff_buff, (y1 * _ff_w + x1) * 8, buffer_f16, _index);
|
|
|
|
// print($"----Filling {x1}, {y1}")
|
|
|
|
if(y1 > 0) {
|
|
if(_corner && x1 > 0 && colorBase == _tiler_ff_getPixel(x1 - 1, y1 - 1)) { //Check top left pixel
|
|
ds_queue_enqueue(qx, x1 - 1);
|
|
ds_queue_enqueue(qy, y1 - 1);
|
|
}
|
|
|
|
if(colorBase == _tiler_ff_getPixel(x1, y1 - 1)) { //Check top pixel
|
|
ds_queue_enqueue(qx, x1);
|
|
ds_queue_enqueue(qy, y1 - 1);
|
|
}
|
|
}
|
|
|
|
if(y1 < surface_h - 1) {
|
|
if(_corner && x1 > 0 && colorBase == _tiler_ff_getPixel(x1 - 1, y1 + 1)) { //Check bottom left pixel
|
|
ds_queue_enqueue(qx, x1 - 1);
|
|
ds_queue_enqueue(qy, y1 + 1);
|
|
}
|
|
|
|
if(colorBase == _tiler_ff_getPixel(x1, y1 + 1)) { //Check bottom pixel
|
|
ds_queue_enqueue(qx, x1);
|
|
ds_queue_enqueue(qy, y1 + 1);
|
|
}
|
|
}
|
|
|
|
if(_corner && x1 < surface_w - 1) {
|
|
if(y1 > 0 && colorBase == _tiler_ff_getPixel(x1 + 1, y1 - 1)) { //Check top right pixel
|
|
ds_queue_enqueue(qx, x1 + 1);
|
|
ds_queue_enqueue(qy, y1 - 1);
|
|
}
|
|
|
|
if(y1 < surface_h - 1 && colorBase == _tiler_ff_getPixel(x1 + 1, y1 + 1)) { //Check bottom right pixel
|
|
ds_queue_enqueue(qx, x1 + 1);
|
|
ds_queue_enqueue(qy, y1 + 1);
|
|
}
|
|
}
|
|
|
|
x1++;
|
|
}
|
|
}
|
|
|
|
BLEND_NORMAL
|
|
shader_reset();
|
|
|
|
ds_queue_destroy(qx);
|
|
ds_queue_destroy(qy);
|
|
|
|
draw_set_alpha(1);
|
|
buffer_delete(_ff_buff);
|
|
} |