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https://github.com/Ttanasart-pt/Pixel-Composer.git
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35 lines
775 B
GLSL
35 lines
775 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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vec4 sample( vec2 pos ) {
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if(pos.x < 0. || pos.y < 0.) return vec4(0.);
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if(pos.x > 1. || pos.y > 1.) return vec4(0.);
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return texture2D( gm_BaseTexture, pos );
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}
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void main() {
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vec2 tx = 1. / dimension;
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vec4 a = sample( v_vTexcoord );
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gl_FragColor = a;
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if(a.a == 0.) return;
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bool a1 = sample( v_vTexcoord + vec2( .0, -tx.y) ).a == 1.;
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bool a3 = sample( v_vTexcoord + vec2(-tx.x, .0) ).a == 1.;
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bool a4 = a.a == 1.;
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bool a5 = sample( v_vTexcoord + vec2( tx.x, .0) ).a == 1.;
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bool a7 = sample( v_vTexcoord + vec2( .0, tx.y) ).a == 1.;
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// 0 1 2
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// 3 4 5
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// 6 7 8
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if(!a1 || !a3 || !a5 || !a7)
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gl_FragColor = vec4(0.);
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}
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