mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
28 lines
882 B
Plaintext
28 lines
882 B
Plaintext
function Node_Texture_Remap(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Texture remap";
|
|
|
|
uniform_map = shader_get_sampler_index(sh_texture_remap, "map");
|
|
|
|
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
inputs[| 1] = nodeValue(1, "RG Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
|
|
|
|
static process_data = function(_outSurf, _data, _output_index) {
|
|
surface_set_target(_outSurf);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_ADD
|
|
|
|
if(_data[1]) {
|
|
shader_set(sh_texture_remap);
|
|
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
shader_reset();
|
|
}
|
|
|
|
BLEND_NORMAL
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |