mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
19 lines
417 B
GLSL
19 lines
417 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform int replace;
|
|
uniform vec4 color;
|
|
|
|
float bright(in vec4 col) {
|
|
return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a;
|
|
}
|
|
|
|
void main() {
|
|
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
if(replace == 0) gl_FragColor = vec4(col.rgb, bright(col));
|
|
else gl_FragColor = vec4(color.rgb, bright(col));
|
|
}
|