Pixel-Composer/shaders/sh_texture_remap/sh_texture_remap.fsh
2022-08-30 12:36:37 +07:00

13 lines
254 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D map;
void main() {
vec2 pos = texture2D( map, v_vTexcoord ).rg;
gl_FragColor = texture2D( gm_BaseTexture, vec2(1. - pos.x, pos.y) );
}