mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 22:46:19 +01:00
75 lines
No EOL
2.2 KiB
Text
75 lines
No EOL
2.2 KiB
Text
function Node_Cross_Section(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Draw Cross Section";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 1] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y" ]);
|
|
|
|
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 3] = nodeValue("Anti Aliasing", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
|
|
|
|
inputs[| 4] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "BW", "Colored" ]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone );
|
|
|
|
input_display_list = [
|
|
["Surfaces", false], 0,
|
|
["Axis", false], 1, 2,
|
|
["Output", false], 4, 3,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) { #region
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var _surf = getSingleValue(0);
|
|
var _iaxs = getSingleValue(1);
|
|
var _posi = getSingleValue(2);
|
|
|
|
var _dim = surface_get_dimension(_surf);
|
|
|
|
if(_iaxs == 0) {
|
|
var _x0 = _x;
|
|
var _y0 = _y + _posi * _dim[1] * _s;
|
|
var _x1 = _x + _dim[0] * _s;
|
|
var _y1 = _y0;
|
|
|
|
} else {
|
|
var _x0 = _x + _posi * _dim[0] * _s;
|
|
var _y0 = _y;
|
|
var _x1 = _x0;
|
|
var _y1 = _y + _dim[1] * _s;
|
|
}
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
draw_line(_x0, _y0, _x1, _y1);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _surf = _data[0];
|
|
var _iaxs = _data[1];
|
|
var _posi = _data[2];
|
|
var _aa = _data[3];
|
|
var _mode = _data[4];
|
|
|
|
var _dim = surface_get_dimension(_surf);
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
|
|
|
|
surface_set_shader(_outSurf, sh_cross_section);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_i("iAxis", _iaxs);
|
|
shader_set_f("position", _posi);
|
|
shader_set_i("aa", _aa);
|
|
shader_set_i("mode", _mode);
|
|
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |