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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 22:46:19 +01:00
101 lines
No EOL
3.8 KiB
Text
101 lines
No EOL
3.8 KiB
Text
function Node_Spherize(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Spherize";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W / 2, DEF_SURF_H / 2 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(11);
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inputs[| 3] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(12);
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inputs[| 4] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 7;
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inputs[| 8] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(5); // inputs 9, 10
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 11] = nodeValue("Strength map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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inputs[| 12] = nodeValue("Radius map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 13] = nodeValue("Trim edge", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider)
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 7, 8,
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["Surfaces", true], 0, 5, 6, 9, 10,
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["Spherize", false], 1, 2, 11, 3, 12, 13,
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];
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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attributes.oversample = 2;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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PROCESSOR_OVERLAY_CHECK
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var pos = current_data[1];
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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var _hov = false;
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var hv = inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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} #endregion
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static step = function() { #region
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__step_mask_modifier();
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inputs[| 2].mappableStep();
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inputs[| 3].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var sam = struct_try_get(attributes, "oversample");
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surface_set_shader(_outSurf, sh_spherize);
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shader_set_interpolation(_data[0]);
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shader_set_f("dimension", [ surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]) ]);
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shader_set_2("center", _data[1]);
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shader_set_f("trim", _data[13]);
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shader_set_f_map("strength", _data[2], _data[11], inputs[| 2]);
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shader_set_f_map("radius", _data[3], _data[12], inputs[| 3]);
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shader_set_i("sampleMode", sam);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[8]);
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return _outSurf;
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} #endregion
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} |