mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-28 07:56:17 +01:00
178 lines
No EOL
5.4 KiB
Text
178 lines
No EOL
5.4 KiB
Text
function Node_Camera(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Camera";
|
|
preview_alpha = 0.5;
|
|
|
|
onSurfaceSize = function() { return surface_get_dimension(getInputData(0)); };
|
|
newInput(0, nodeValue_Area("Focus area", self, DEF_AREA, { onSurfaceSize, useShape : false }));
|
|
|
|
newInput(1, nodeValue_Float("Zoom", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.01, 4, 0.01 ] });
|
|
|
|
newInput(2, nodeValue_Bool("Depth of Field", self, false));
|
|
|
|
newInput(3, nodeValue_Float("Focal distance", self, 0));
|
|
|
|
newInput(4, nodeValue_Float("Defocus", self, 1));
|
|
|
|
newInput(5, nodeValue_Float("Focal range", self, 0));
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [
|
|
["Camera", false], 0, 1,
|
|
["Depth Of Field", true, 2], 3, 5, 4,
|
|
["Elements", true],
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
temp_surface = [ noone, noone ];
|
|
|
|
static createNewInput = function() {
|
|
var index = array_length(inputs);
|
|
var _s = floor((index - input_fix_len) / data_length);
|
|
|
|
if(_s) array_push(input_display_list, new Inspector_Spacer(20, true));
|
|
|
|
newInput(index + 0, nodeValue_Surface($"Element {_s}", self, noone));
|
|
|
|
newInput(index + 1, nodeValue_Enum_Button($"Positioning {_s}", self, false, [ "Space", "Camera" ]));
|
|
|
|
newInput(index + 2, nodeValue_Vec2($"Position {_s}", self, [ 0, 0 ] ))
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
newInput(index + 3, nodeValue_Enum_Scroll($"Oversample {_s}", self, 0, [ new scrollItem("Empty ", s_node_camera_repeat, 0),
|
|
new scrollItem("Repeat ", s_node_camera_repeat, 1),
|
|
new scrollItem("Repeat X", s_node_camera_repeat, 2),
|
|
new scrollItem("Repeat Y", s_node_camera_repeat, 3), ]));
|
|
|
|
newInput(index + 4, nodeValue_Vec2($"Parallax {_s}", self, [ 0, 0 ]));
|
|
|
|
newInput(index + 5, nodeValue($"Depth {_s}", self, CONNECT_TYPE.input, VALUE_TYPE.float, 0));
|
|
|
|
for( var i = 0; i < data_length; i++ ) array_push(input_display_list, index + i);
|
|
|
|
return inputs[index + 0];
|
|
} setDynamicInput(6, true, VALUE_TYPE.surface);
|
|
|
|
static getPreviewValues = function() { return getInputData(input_fix_len); }
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, _params) {
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var _out = outputs[0].getValue();
|
|
if(is_array(_out)) _out = _out[preview_index];
|
|
|
|
var _area = current_data[0];
|
|
var _zoom = current_data[1];
|
|
|
|
var _cam_x = _x + (_area[0] - _area[2] * _zoom) * _s;
|
|
var _cam_y = _y + (_area[1] - _area[3] * _zoom) * _s;
|
|
|
|
if(PANEL_PREVIEW.getNodePreview() == self)
|
|
draw_surface_ext_safe(_out, _cam_x, _cam_y, _s * _zoom, _s * _zoom);
|
|
inputs[0].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
var x0 = _cam_x;
|
|
var y0 = _cam_y;
|
|
var x1 = x0 + _area[2] * 2 * _zoom * _s;
|
|
var y1 = y0 + _area[3] * 2 * _zoom * _s;
|
|
|
|
draw_rectangle_dashed(x0, y0, x1, y1);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _area = _data[0];
|
|
var _zoom = _data[1];
|
|
|
|
var _dof = _data[2];
|
|
var _dof_dist = _data[3];
|
|
var _dof_stop = _data[4];
|
|
var _dof_rang = _data[5];
|
|
|
|
var cDep = attrDepth();
|
|
|
|
var _cam_x = round(_area[0]);
|
|
var _cam_y = round(_area[1]);
|
|
var _cam_w = round(_area[2]);
|
|
var _cam_h = round(_area[3]);
|
|
|
|
var _surf_w = round(surface_valid_size(_cam_w * 2));
|
|
var _surf_h = round(surface_valid_size(_cam_h * 2));
|
|
|
|
_outSurf = surface_verify(_outSurf, _surf_w, _surf_h, cDep);
|
|
for( var i = 0, n = array_length(temp_surface); i < n; i++ ) {
|
|
temp_surface[i] = surface_verify(temp_surface[i], _surf_w, _surf_h, cDep);
|
|
surface_clear(temp_surface[i]);
|
|
}
|
|
|
|
var amo = getInputAmount();
|
|
if(amo <= 0) return _outSurf;
|
|
|
|
shader_set(sh_camera);
|
|
shader_set_f("camDimension", _surf_w, _surf_h);
|
|
shader_set_f("zoom", _zoom);
|
|
|
|
var ppInd = 0;
|
|
|
|
for( var i = 0; i < amo; i++ ) {
|
|
var ind = input_fix_len + i * data_length;
|
|
|
|
var _surf = _data[ind + 0];
|
|
var _sposT = _data[ind + 1];
|
|
var _spos = _data[ind + 2];
|
|
var _samp = _data[ind + 3];
|
|
var _paral = _data[ind + 4];
|
|
var _sdof = _data[ind + 5];
|
|
|
|
if(!is_surface(_surf)) continue;
|
|
ppInd = !ppInd;
|
|
|
|
var sx = _spos[0] + _paral[0] * _cam_x;
|
|
var sy = _spos[1] + _paral[1] * _cam_y;
|
|
|
|
var px, py;
|
|
|
|
if(_sposT == 0) {
|
|
px = _cam_x - sx;
|
|
py = _cam_y - sy;
|
|
} else {
|
|
px = -sx;
|
|
py = -sy;
|
|
}
|
|
|
|
var _scnW = surface_get_width_safe(_surf);
|
|
var _scnH = surface_get_height_safe(_surf);
|
|
|
|
px /= _scnW;
|
|
py /= _scnH;
|
|
|
|
shader_set_i("sampleMode", _samp);
|
|
shader_set_f("scnDimension", _scnW, _scnH);
|
|
shader_set_f("position", px, py);
|
|
|
|
shader_set_f("bokehStrength", 0);
|
|
if(_dof) {
|
|
var _x = max(abs(_sdof - _dof_dist) - _dof_rang, 0);
|
|
_x = _x * tanh(_x / 10);
|
|
shader_set_f("bokehStrength", _x * _dof_stop);
|
|
}
|
|
|
|
shader_set_surface("backg", temp_surface[!ppInd]); //prev surface
|
|
shader_set_surface("scene", _surf); //surface to draw
|
|
|
|
surface_set_target(temp_surface[ppInd]);
|
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _surf_w, _surf_h);
|
|
surface_reset_target();
|
|
}
|
|
|
|
shader_reset();
|
|
|
|
surface_set_shader(_outSurf, noone);
|
|
draw_surface_safe(temp_surface[ppInd]);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |