Pixel-Composer/shaders/sh_sdf_tex/sh_sdf_tex.fsh
2025-01-12 10:53:32 +07:00

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224 B
GLSL

varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 colr = texture2D( gm_BaseTexture, v_vTexcoord );
float val = (colr.r + colr.g + colr.b) * colr.a;
gl_FragColor = vec4(0., 0., step(0.5, val), 1.);
}