Pixel-Composer/scripts/node_VFX_destroy/node_VFX_destroy.gml

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function Node_VFX_Destroy(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
name = "Destroy";
node_draw_icon = s_node_vfx_destroy;
inputs[| 4].setVisible(false, false);
inputs[| 6].setVisible(false, false);
inputs[| 7].setVisible(false, false);
function onAffect(part, str) {
var _sten = getInputData(5);
if(random(1) < str * _sten)
part.kill();
}
}