Pixel-Composer/scripts/node_dither/node_dither.gml
2024-06-08 11:31:21 +07:00

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function Node_Dither(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
static dither2 = [ 0, 2,
3, 1 ];
static dither4 = [ 0, 8, 2, 10,
12, 4, 14, 6,
3, 11, 1, 9,
15, 7, 13, 5];
static dither8 = [ 0, 32, 8, 40, 2, 34, 10, 42,
48, 16, 56, 24, 50, 18, 58, 26,
12, 44, 4, 36, 14, 46, 6, 38,
60, 28, 52, 20, 62, 30, 54, 22,
3, 35, 11, 43, 1, 33, 9, 41,
51, 19, 59, 27, 49, 17, 57, 25,
15, 47, 7, 39, 13, 45, 5, 37,
63, 31, 55, 23, 61, 29, 53, 21];
name = "Dither";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, array_clone(DEF_PALETTE))
.setDisplay(VALUE_DISPLAY.palette);
inputs[| 2] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "2 x 2 Bayer", "4 x 4 Bayer", "8 x 8 Bayer", "White Noise", "Custom" ]);
inputs[| 3] = nodeValue("Dither map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false);
inputs[| 4] = nodeValue("Contrast", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 5, 0.1] });
inputs[| 5] = nodeValue("Contrast map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 6] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Color", "Alpha" ]);
inputs[| 7] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 8] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 9] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 9;
inputs[| 10] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(7); // inputs 11, 12,
inputs[| 13] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 13].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
inputs[| 14] = nodeValue("Use palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
inputs[| 15] = nodeValue("Steps", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4)
.setDisplay(VALUE_DISPLAY.slider, { range: [2, 16, 0.1] });
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 9, 10, 13,
["Surfaces", true], 0, 7, 8, 11, 12,
["Pattern", false], 2, 3,
["Dither", false], 6, 4, 5,
["Palette", false, 14], 1, 15,
]
attribute_surface_depth();
static step = function() { #region
__step_mask_modifier();
var _type = getInputData(2);
var _mode = getInputData(6);
var _use_pal = getInputData(14);
inputs[| 3].setVisible(_type == 4, _type == 4);
inputs[| 1].setVisible(_mode == 0 && _use_pal);
inputs[| 4].setVisible(_mode == 0);
inputs[| 5].setVisible(_mode == 0);
inputs[| 15].setVisible(!_use_pal);
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _pal = _data[1];
var _typ = _data[2];
var _map = _data[3];
var _con = _data[4];
var _conMap = _data[5];
var _mode = _data[6];
var _seed = _data[13];
var _usepal = _data[14];
var _step = _data[15];
surface_set_shader(_outSurf, _mode? sh_alpha_hash : sh_dither);
shader_set_f("dimension", surface_get_dimension(_data[0]));
switch(_typ) {
case 0 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 2);
shader_set_f("dither", dither2);
break;
case 1 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 4);
shader_set_f("dither", dither4);
break;
case 2 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 8);
shader_set_f("dither", dither8);
break;
case 3 :
shader_set_i("useMap", 2);
shader_set_f("seed", _seed);
break;
case 4 :
if(is_surface(_map)) {
shader_set_i("useMap", 1);
shader_set_f("mapDimension", surface_get_dimension(_map));
shader_set_surface("map", _map);
}
break;
}
if(_mode == 0) {
shader_set_f("contrast", _con);
shader_set_i("useConMap", is_surface(_conMap));
shader_set_surface("conMap", _conMap);
shader_set_i("usePalette", _usepal);
shader_set_f("palette", paletteToArray(_pal));
shader_set_f("colors", _step);
shader_set_i("keys", array_length(_pal));
}
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[7], _data[8]);
_outSurf = channel_apply(_data[0], _outSurf, _data[10]);
return _outSurf;
}
}