mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
57 lines
1.7 KiB
GLSL
57 lines
1.7 KiB
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform float height;
|
|
uniform float smooth;
|
|
uniform int normal;
|
|
uniform int swapx;
|
|
|
|
float bright(in vec4 col) { return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a; }
|
|
|
|
void main() {
|
|
vec2 tx = 1. / dimension;
|
|
|
|
vec4 c = texture2D(gm_BaseTexture, v_vTexcoord);
|
|
float siz = 1. + smooth;
|
|
|
|
float col = bright(c);
|
|
float h0 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2(-1., 0.) * siz));
|
|
float h1 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2( 1., 0.) * siz));
|
|
float v0 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2( 0., -1.) * siz));
|
|
float v1 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2( 0., 1.) * siz));
|
|
|
|
vec2 _n;
|
|
|
|
if(smooth > 0.) {
|
|
float d0 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2( 1., -1.) * siz));
|
|
float d1 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2(-1., -1.) * siz));
|
|
float d2 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2(-1., 1.) * siz));
|
|
float d3 = bright(texture2D(gm_BaseTexture, v_vTexcoord + tx * vec2( 1., 1.) * siz));
|
|
|
|
_n = (vec2(h1 - col, 0.)
|
|
+ vec2(col - h0, 0.)
|
|
+ vec2(0., v1 - col)
|
|
+ vec2(0., col - v0)
|
|
+ vec2(d0 - col, col - d0) / sqrt(2.)
|
|
+ vec2(col - d1, col - d1) / sqrt(2.)
|
|
+ vec2(col - d2, d2 - col) / sqrt(2.)
|
|
+ vec2(d3 - col, d3 - col) / sqrt(2.)
|
|
) / (2. + 2. * sqrt(2.));
|
|
|
|
} else {
|
|
_n = (vec2(h1 - col, 0.)
|
|
+ vec2(col - h0, 0.)
|
|
+ vec2(0., v1 - col)
|
|
+ vec2(0., col - v0)
|
|
) / 2.;
|
|
}
|
|
|
|
if(swapx == 1) _n.x = -_n.x;
|
|
_n = _n * height;
|
|
|
|
vec3 n3 = vec3(_n, 1.);
|
|
if(normal == 1) n3 = normalize(n3);
|
|
|
|
gl_FragColor = vec4(.5 + n3 * .5, c.a);
|
|
}
|