Pixel-Composer/objects/o_dialog_exit/Draw_64.gml
2022-11-03 17:44:49 +07:00

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/// @description init
if !ready exit;
draw_set_color(c_black);
draw_set_alpha(0.5);
draw_rectangle(0, 0, WIN_W, WIN_H, false);
draw_set_alpha(1);
#region base UI
draw_sprite_stretched(s_dialog_bg, 0, dialog_x, dialog_y, dialog_w, dialog_h);
if(sFOCUS)
draw_sprite_stretched(s_dialog_active, 0, dialog_x, dialog_y, dialog_w, dialog_h);
#endregion
#region text
var py = dialog_y + ui(16);
draw_set_text(f_h5, fa_left, fa_top, c_ui_blue_grey);
draw_text(dialog_x + ui(24), py, "Project modified");
py += line_height(, 4);
draw_set_text(f_p0, fa_left, fa_top, c_white);
draw_text(dialog_x + ui(24), py, "Save progress before exit?");
var bw = ui(96), bh = TEXTBOX_HEIGHT;
var bx1 = dialog_x + dialog_w - ui(16);
var by1 = dialog_y + dialog_h - ui(16);
var bx0 = bx1 - bw;
var by0 = by1 - bh;
draw_set_text(f_p1, fa_center, fa_center, c_white);
var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Cancel");
if(b == 2)
instance_destroy();
bx0 -= bw + ui(12);
var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Don't save");
if(b == 2) {
PREF_SAVE();
game_end();
}
bx0 -= bw + ui(12);
var b = buttonInstant(s_button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Save");
if(b == 2) {
SAVE();
PREF_SAVE();
game_end();
}
#endregion