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https://github.com/Ttanasart-pt/Pixel-Composer.git
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37 lines
No EOL
1.1 KiB
Text
37 lines
No EOL
1.1 KiB
Text
function Node_create_Normal(_x, _y) {
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var node = new Node_Normal(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Normal(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Normal";
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uniform_dim = shader_get_uniform(sh_normal, "dimension");
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uniform_hei = shader_get_uniform(sh_normal, "height");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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var _hei = _data[1];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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shader_set(sh_normal);
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shader_set_uniform_f(uniform_hei, _hei);
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shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_data[0]), surface_get_height(_data[0]) ]);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |