Pixel-Composer/shaders/sh_vertex_pt/sh_vertex_pt.fsh
2022-01-13 11:24:03 +07:00

8 lines
148 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
void main() {
gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
}