Pixel-Composer/scripts/node_noise_strand/node_noise_strand.gml
2024-02-03 19:11:50 +07:00

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function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Strand Noise";
shader = sh_noise_strand;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5 )
.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "density");
inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(4));
addShaderProp(SHADER_UNIFORM.float, "seed");
inputs[| 4] = nodeValue("Slope", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5 )
.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "slope");
inputs[| 5] = nodeValue("Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.slider_range, { range: [ 0, 4, 0.01 ] });
addShaderProp(SHADER_UNIFORM.float, "curve");
inputs[| 6] = nodeValue("Curve scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 );
addShaderProp(SHADER_UNIFORM.float, "curveDetail");
inputs[| 7] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "thickness");
inputs[| 8] = nodeValue("Curve shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
addShaderProp(SHADER_UNIFORM.float, "curveShift");
inputs[| 9] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_button, [ "x", "y" ] );
addShaderProp(SHADER_UNIFORM.integer, "axis");
inputs[| 10] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_button, [ "Line", "Area" ] );
addShaderProp(SHADER_UNIFORM.integer, "mode");
inputs[| 11] = nodeValue("Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0., 1. ] )
.setDisplay(VALUE_DISPLAY.slider_range);
addShaderProp(SHADER_UNIFORM.float, "alpha");
input_display_list = [ 3,
["Output", true], 0,
["Noise", false], 9, 1, 2, 4,
["Curve", false], 5, 6, 8,
["Render", false], 10, 7, 11,
];
}