mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
700 lines
18 KiB
Plaintext
700 lines
18 KiB
Plaintext
function Node_Rigid_Object(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Object";
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color = COLORS.node_blend_simulation;
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icon = THEME.rigidSim;
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w = 96;
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min_h = 96;
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object = [];
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attributes.mesh = [];
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inputs[| 0] = nodeValue("Affect by force", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
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.rejectArray();
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inputs[| 1] = nodeValue("Weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.rejectArray();
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inputs[| 2] = nodeValue("Contact friction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.rejectArray();
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inputs[| 3] = nodeValue("Air resistance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.rejectArray();
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inputs[| 4] = nodeValue("Rotation resistance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.rejectArray();
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inputs[| 5] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Box", "Circle", "Custom" ])
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.rejectArray();
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inputs[| 6] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 7] = nodeValue("Start shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ])
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.setDisplay(VALUE_DISPLAY.area);
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inputs[| 7].editWidget.adjust_shape = false;
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inputs[| 8] = nodeValue("Spawn", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Make object spawn when start.")
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.rejectArray();
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inputs[| 9] = nodeValue("Generate mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
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.setDisplay(VALUE_DISPLAY.button, { name: "Generate", onClick: function() {
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var _tex = getInputData(6);
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if(is_array(_tex)) {
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for( var i = 0, n = array_length(_tex); i < n; i++ )
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generateMesh(i);
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} else
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generateMesh();
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doUpdate();
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} });
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inputs[| 10] = nodeValue("Mesh expansion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.rejectArray();
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outputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.output, VALUE_TYPE.rigid, self);
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input_display_list = [ 8,
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["Texture", false], 6,
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["Physical", false], 0, 1, 2, 3, 4,
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["Shape", false], 5, 9, 10, 7,
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];
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static newMesh = function(index) {
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var mesh = struct_try_get(attributes, "mesh", []);
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mesh[index] = [ [ 0, 0],
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[32, 0],
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[32, 32],
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[ 0, 32] ];
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attributes.mesh = mesh;
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}
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newMesh(0);
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tools = [
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new NodeTool( "Mesh edit", THEME.mesh_tool_edit ),
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new NodeTool( "Anchor remove", THEME.mesh_tool_delete ),
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];
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static getPreviewValues = function() { return getInputData(6); }
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is_convex = true;
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hover = -1;
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anchor_dragging = -1;
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anchor_drag_sx = -1;
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anchor_drag_sy = -1;
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anchor_drag_mx = -1;
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anchor_drag_my = -1;
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _shp = getInputData(5);
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var _box = getInputData(7);
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var meshes = attributes.mesh;
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if(preview_index >= array_length(meshes)) return;
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if(previewing == 0) {
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if(_shp == 2) {
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var _tex = getInputData(6);
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if(is_array(_tex)) _tex = _tex[safe_mod(preview_index, array_length(_tex))];
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var tw = surface_get_width_safe(_tex);
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var th = surface_get_height_safe(_tex);
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draw_set_color(is_convex? COLORS._main_accent : COLORS._main_value_negative);
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for( var j = 0; j < array_length(meshes); j++ ) {
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var _m = meshes[j];
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var _l = array_length(_m);
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for( var i = 0; i < _l; i++ ) {
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var _px0 = _m[i][0];
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var _py0 = _m[i][1];
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var _px1 = _m[safe_mod(i + 1, _l)][0];
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var _py1 = _m[safe_mod(i + 1, _l)][1];
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_px0 = (_px0 / tw) * 2 - 1;
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_py0 = (_py0 / th) * 2 - 1;
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_px1 = (_px1 / tw) * 2 - 1;
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_py1 = (_py1 / th) * 2 - 1;
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_px0 = _box[0] + (_box[2]) * _px0;
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_py0 = _box[1] + (_box[3]) * _py0;
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_px1 = _box[0] + (_box[2]) * _px1;
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_py1 = _box[1] + (_box[3]) * _py1;
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var _dx0 = _x + _px0 * _s;
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var _dy0 = _y + _py0 * _s;
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var _dx1 = _x + _px1 * _s;
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var _dy1 = _y + _py1 * _s;
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draw_line_width(_dx0, _dy0, _dx1, _dy1, 1);
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}
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}
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draw_set_color(COLORS._main_accent);
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var x0 = _box[0] - _box[2];
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var x1 = _box[0] + _box[2];
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var y0 = _box[1] - _box[3];
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var y1 = _box[1] + _box[3];
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x0 = _x + x0 * _s;
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x1 = _x + x1 * _s;
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y0 = _y + y0 * _s;
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y1 = _y + y1 * _s;
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draw_rectangle(x0, y0, x1, y1, true);
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}
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inputs[| 7].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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return;
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}
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if(_shp != 2) return;
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var _hover = -1, _side = 0;
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draw_set_color(is_convex? COLORS._main_accent : COLORS._main_value_negative);
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var mesh = meshes[preview_index];
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var len = array_length(mesh);
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is_convex = true;
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for( var i = 0; i < len; i++ ) {
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var _px0 = mesh[safe_mod(i + 0, len)][0];
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var _py0 = mesh[safe_mod(i + 0, len)][1];
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var _px1 = mesh[safe_mod(i + 1, len)][0];
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var _py1 = mesh[safe_mod(i + 1, len)][1];
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var _px2 = mesh[safe_mod(i + 2, len)][0];
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var _py2 = mesh[safe_mod(i + 2, len)][1];
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var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2);
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if(_side != 0 && sign(_side) != sign(side))
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is_convex = false;
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_side = side;
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var _dx0 = _x + _px0 * _s;
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var _dy0 = _y + _py0 * _s;
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var _dx1 = _x + _px1 * _s;
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var _dy1 = _y + _py1 * _s;
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draw_line_width(_dx0, _dy0, _dx1, _dy1, hover == i + 0.5? 4 : 2);
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if(isUsingTool(0) && distance_to_line(_mx, _my, _dx0, _dy0, _dx1, _dy1) < 6)
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_hover = i + 0.5;
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}
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draw_set_color(COLORS._main_accent);
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draw_set_text(f_p1, fa_center, fa_bottom);
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for( var i = 0; i < len; i++ ) {
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var _px = mesh[i][0];
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var _py = mesh[i][1];
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var _dx = _x + _px * _s;
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var _dy = _y + _py * _s;
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//draw_text(_dx, _dy - 8, i);
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if(isNotUsingTool())
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draw_circle_prec(_dx, _dy, 4, false)
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else {
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draw_sprite_colored(THEME.anchor_selector, hover == i, _dx, _dy);
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if(point_distance(_mx, _my, _dx, _dy) < 8)
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_hover = i;
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}
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}
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hover = _hover;
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if(anchor_dragging > -1) {
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var dx = anchor_drag_sx + (_mx - anchor_drag_mx) / _s;
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var dy = anchor_drag_sy + (_my - anchor_drag_my) / _s;
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dx = value_snap(dx, _snx);
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dy = value_snap(dy, _sny);
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mesh[anchor_dragging][0] = dx;
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mesh[anchor_dragging][1] = dy;
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if(mouse_release(mb_left))
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anchor_dragging = -1;
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return;
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}
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if(hover == -1) return;
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if(frac(hover) == 0) {
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if(mouse_click(mb_left, active)) {
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if(isUsingTool(0)) {
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anchor_dragging = hover;
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anchor_drag_sx = mesh[hover][0];
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anchor_drag_sy = mesh[hover][1];
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anchor_drag_mx = _mx;
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anchor_drag_my = _my;
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} else if(isUsingTool(1)) {
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if(array_length(mesh) > 3)
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array_delete(mesh, hover, 1);
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}
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}
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} else {
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if(mouse_click(mb_left, active)) {
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var ind = ceil(hover);
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ds_list_insert(lx, ind, (_mx - _x) / _s);
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ds_list_insert(ly, ind, (_my - _y) / _s);
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anchor_dragging = ind;
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anchor_drag_sx = mesh[ind][0];
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anchor_drag_sy = mesh[ind][1];
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anchor_drag_mx = _mx;
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anchor_drag_my = _my;
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}
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}
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}
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static generateMesh = function(index = 0) {
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var _tex = getInputData(6);
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var _exp = getInputData(10);
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if(is_array(_tex)) {
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index = safe_mod(index, array_length(_tex));
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_tex = _tex[index];
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}
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if(!is_surface(_tex)) return;
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var meshes = attributes.mesh;
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var mesh = [];
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var ww = surface_get_width_safe(_tex);
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var hh = surface_get_height_safe(_tex);
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var surface_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
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buffer_get_surface(surface_buffer, _tex, 0);
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buffer_seek(surface_buffer, buffer_seek_start, 0);
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var cmX = 0;
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var cmY = 0;
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var cmA = 0;
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for( var j = 0; j < hh; j++ )
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for( var i = 0; i < ww; i++ ) {
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var cc = buffer_read(surface_buffer, buffer_u32);
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var _a = (cc & (0b11111111 << 24)) >> 24;
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if(_a > 0) {
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cmX += i;
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cmY += j;
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cmA++;
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}
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}
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cmX /= cmA;
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cmY /= cmA;
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var uni_com = shader_get_uniform(sh_mesh_generation, "com");
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var uni_dim = shader_get_uniform(sh_mesh_generation, "dimension");
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var temp = surface_create_valid(ww, hh);
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surface_set_target(temp);
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DRAW_CLEAR
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shader_set(sh_mesh_generation);
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shader_set_uniform_f(uni_dim, ww, hh);
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shader_set_uniform_f(uni_com, cmX, cmY);
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draw_surface_safe(_tex, 0, 0);
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shader_reset();
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surface_reset_target();
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buffer_get_surface(surface_buffer, temp, 0);
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buffer_seek(surface_buffer, buffer_seek_start, 0);
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var _pm = ds_map_create();
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for( var j = 0; j < hh; j++ )
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for( var i = 0; i < ww; i++ ) {
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var cc = buffer_read(surface_buffer, buffer_u32);
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var _a = (cc & (0b11111111 << 24)) >> 24;
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if(_a > 0)
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_pm[? point_direction_positive(cmX, cmY, i, j)] = [i, j];
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}
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if(ds_map_size(_pm)) {
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var keys = ds_map_keys_to_array(_pm);
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array_sort(keys, false);
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for( var i = 0, n = array_length(keys); i < n; i++ ) {
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var px = _pm[? keys[i]][0];
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var py = _pm[? keys[i]][1];
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if(px > cmX) px++;
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if(py > cmY) py++;
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if(_exp != 0) {
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var dist = point_distance(cmX, cmY, px, py) + _exp;
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var dirr = point_direction(cmX, cmY, px, py);
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px = cmX + lengthdir_x(dist, dirr);
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py = cmY + lengthdir_y(dist, dirr);
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}
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array_push(mesh, [ px, py ]);
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}
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mesh = removeColinear(mesh);
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mesh = removeConcave(mesh);
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var _sm = ds_map_create();
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for( var i = 0, n = array_length(mesh); i < n; i++ )
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_sm[? point_direction_positive(cmX, cmY, mesh[i][0], mesh[i][1])] = [ mesh[i][0], mesh[i][1] ];
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var keys = ds_map_keys_to_array(_sm);
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mesh = [];
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if(array_length(keys)) {
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array_sort(keys, false);
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for( var i = 0, n = array_length(keys); i < n; i++ ) {
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var k = keys[i];
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array_push( mesh, [_sm[? k][0], _sm[? k][1]] );
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}
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}
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ds_map_destroy(_sm);
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}
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ds_map_destroy(_pm);
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surface_free(temp);
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buffer_delete(surface_buffer);
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meshes[index] = mesh;
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attributes.mesh = meshes;
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}
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static removeColinear = function(mesh) {
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var len = array_length(mesh), _side = 0;
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var remSt = [];
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var tolerance = 5;
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for( var i = 0; i < len; i++ ) {
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var _px0 = mesh[safe_mod(i + 0, len)][0];
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var _py0 = mesh[safe_mod(i + 0, len)][1];
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var _px1 = mesh[safe_mod(i + 1, len)][0];
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var _py1 = mesh[safe_mod(i + 1, len)][1];
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var _px2 = mesh[safe_mod(i + 2, len)][0];
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var _py2 = mesh[safe_mod(i + 2, len)][1];
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var dir0 = point_direction(_px0, _py0, _px1, _py1);
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var dir1 = point_direction(_px1, _py1, _px2, _py2);
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if(abs(dir0 - dir1) <= tolerance)
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array_push(remSt, safe_mod(i + 1, len));
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}
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array_sort(remSt, false);
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for( var i = 0, n = array_length(remSt); i < n; i++ ) {
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var ind = remSt[i];
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array_delete(mesh, ind, 1);
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}
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return mesh;
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}
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static removeConcave = function(mesh) {
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var len = array_length(mesh);
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if(len <= 3) return;
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var startIndex = 0;
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var maxx = 0;
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for( var i = 0; i < len; i++ ) {
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var _px0 = mesh[i][0];
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if(_px0 > maxx) {
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maxx = _px0;
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startIndex = i;
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}
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}
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var remSt = [];
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var chkSt = ds_stack_create();
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ds_stack_push(chkSt, startIndex);
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ds_stack_push(chkSt, safe_mod(startIndex + 1, len));
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var anchorTest = safe_mod(startIndex + 2, len)
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var log = false;
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var _side = 1;
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printIf(log, "Start " + string(startIndex))
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while(true) {
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var potentialPoint = ds_stack_pop(chkSt);
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var anchorPoint = ds_stack_top(chkSt);
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printIf(log, "Checking " + string(potentialPoint) + " Against " + string(anchorPoint) + " Test " + string(anchorTest))
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if(potentialPoint == startIndex) break;
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var _px0 = mesh[anchorPoint][0];
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var _py0 = mesh[anchorPoint][1];
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var _px1 = mesh[potentialPoint][0];
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var _py1 = mesh[potentialPoint][1];
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var _px2 = mesh[anchorTest][0];
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var _py2 = mesh[anchorTest][1];
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var side = sign(cross_product(_px0, _py0, _px1, _py1, _px2, _py2));
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if(_side == 0 || _side == side) {
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ds_stack_push(chkSt, potentialPoint);
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ds_stack_push(chkSt, anchorTest);
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anchorTest = safe_mod(anchorTest + 1, len);
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_side = side;
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} else {
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if(ds_stack_size(chkSt) == 1) {
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ds_stack_push(chkSt, anchorTest);
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anchorTest = safe_mod(anchorTest + 1, len);
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}
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array_push(remSt, potentialPoint);
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printIf(log, " > Remove " + string(potentialPoint));
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}
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}
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array_sort(remSt, false);
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for( var i = 0, n = array_length(remSt); i < n; i++ ) {
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var ind = remSt[i];
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array_delete(mesh, ind, 1);
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}
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return mesh;
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}
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static onValueUpdate = function(index = 0) {
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if(index == 5) {
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var _spos = getInputData(7);
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var _shape = getInputData(5);
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_spos[4] = _shape;
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inputs[| 7].setValue(_spos);
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}
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}
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static fixtureCreate = function(fixture, object) {
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var _mov = getInputData(0);
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var _den = getInputData(1);
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var _cnt_frc = getInputData(2);
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var _air_frc = getInputData(3);
|
|
var _rot_frc = getInputData(4);
|
|
|
|
var _spos = getInputData(7);
|
|
|
|
if(!_mov) {
|
|
physics_fixture_set_kinematic(fixture);
|
|
_den = 0;
|
|
}
|
|
|
|
physics_fixture_set_density(fixture, _den);
|
|
physics_fixture_set_friction(fixture, _cnt_frc);
|
|
physics_fixture_set_linear_damping(fixture, _air_frc);
|
|
physics_fixture_set_angular_damping(fixture, _rot_frc);
|
|
physics_fixture_set_awake(fixture, true);
|
|
if(group != noone)
|
|
physics_fixture_set_collision_group(fixture, group.collIndex);
|
|
|
|
array_push(object.fixture, physics_fixture_bind_ext(fixture, object, _spos[2], _spos[3]));
|
|
physics_fixture_delete(fixture);
|
|
}
|
|
|
|
static spawn = function(rpos = noone, index = 0, object = noone) {
|
|
var _shp = getInputData(5);
|
|
var _tex = getInputData(6);
|
|
|
|
if(is_array(_tex)) {
|
|
index = safe_mod(index, array_length(_tex));
|
|
_tex = _tex[index];
|
|
} else
|
|
index = 0;
|
|
|
|
var _spos = getInputData(7);
|
|
|
|
var ww = max(1, surface_get_width_safe(_tex));
|
|
var hh = max(1, surface_get_height_safe(_tex));
|
|
|
|
var ox = rpos == noone? _spos[0] : rpos[0];
|
|
var oy = rpos == noone? _spos[1] : rpos[1];
|
|
|
|
if(object == noone) {
|
|
object = instance_create_depth(ox - _spos[2], oy - _spos[3], 0, oRigidbody);
|
|
object.xscale = _spos[2] / ww * 2;
|
|
object.yscale = _spos[3] / hh * 2;
|
|
object.surface = _tex;
|
|
} else if(instance_exists(object)) {
|
|
for( var i = 0, n = array_length(object.fixture); i < n; i++ )
|
|
physics_remove_fixture(object, object.fixture[i]);
|
|
object.fixture = [];
|
|
} else
|
|
return noone;
|
|
|
|
if(_shp == 0) {
|
|
var fixture = physics_fixture_create();
|
|
physics_fixture_set_box_shape(fixture, _spos[2], _spos[3]);
|
|
fixtureCreate(fixture, object);
|
|
} else if(_shp == 1) {
|
|
var fixture = physics_fixture_create();
|
|
physics_fixture_set_circle_shape(fixture, min(_spos[2], _spos[3]));
|
|
fixtureCreate(fixture, object);
|
|
} else if(_shp == 2) {
|
|
var meshes = attributes.mesh;
|
|
if(array_safe_get(meshes, index, noone) == noone)
|
|
return noone;
|
|
|
|
var mesh = meshes[index];
|
|
var cx = 0, cy = 0;
|
|
var cmx = 0, cmy = 0;
|
|
|
|
var len = array_length(mesh), _side = 0;
|
|
is_convex = true;
|
|
for( var i = 0; i < len; i++ ) {
|
|
var _px0 = mesh[safe_mod(i + 0, len)][0];
|
|
var _py0 = mesh[safe_mod(i + 0, len)][1];
|
|
var _px1 = mesh[safe_mod(i + 1, len)][0];
|
|
var _py1 = mesh[safe_mod(i + 1, len)][1];
|
|
var _px2 = mesh[safe_mod(i + 2, len)][0];
|
|
var _py2 = mesh[safe_mod(i + 2, len)][1];
|
|
|
|
var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2);
|
|
if(_side != 0 && sign(_side) != sign(side))
|
|
is_convex = false;
|
|
_side = side;
|
|
|
|
cx += _px0;
|
|
cy += _py0;
|
|
}
|
|
|
|
cx /= len;
|
|
cy /= len;
|
|
|
|
cmx = cx;
|
|
cmy = cy;
|
|
|
|
cx = (cx / ww) * 2 - 1;
|
|
cy = (cy / hh) * 2 - 1;
|
|
|
|
cx = _spos[2] * cx;
|
|
cy = _spos[3] * cy;
|
|
|
|
if(!is_convex) return object;
|
|
if(len < 3) return object;
|
|
|
|
if(len <= 8) {
|
|
var fixture = physics_fixture_create();
|
|
physics_fixture_set_polygon_shape(fixture);
|
|
|
|
for( var i = 0; i < len; i++ ) {
|
|
var _px0 = mesh[i][0];
|
|
var _py0 = mesh[i][1];
|
|
|
|
_px0 = (_px0 / ww) * 2 - 1;
|
|
_py0 = (_py0 / hh) * 2 - 1;
|
|
|
|
_px0 = _spos[2] * _px0;
|
|
_py0 = _spos[3] * _py0;
|
|
|
|
physics_fixture_add_point(fixture, round(_px0), round(_py0));
|
|
}
|
|
|
|
fixtureCreate(fixture, object);
|
|
} else {
|
|
for( var i = 0; i < len; i++ ) {
|
|
var fixture = physics_fixture_create();
|
|
physics_fixture_set_polygon_shape(fixture);
|
|
|
|
var _px0 = mesh[safe_mod(i + 0, len)][0];
|
|
var _py0 = mesh[safe_mod(i + 0, len)][1];
|
|
var _px1 = mesh[safe_mod(i + 1, len)][0];
|
|
var _py1 = mesh[safe_mod(i + 1, len)][1];
|
|
|
|
_px0 = (_px0 / ww) * 2 - 1;
|
|
_py0 = (_py0 / hh) * 2 - 1;
|
|
_px1 = (_px1 / ww) * 2 - 1;
|
|
_py1 = (_py1 / hh) * 2 - 1;
|
|
|
|
_px0 = _spos[2] * _px0;
|
|
_py0 = _spos[3] * _py0;
|
|
_px1 = _spos[2] * _px1;
|
|
_py1 = _spos[3] * _py1;
|
|
|
|
var d0 = point_direction(cx, cy, _px0, _py0);
|
|
var d1 = point_direction(cx, cy, _px1, _py1);
|
|
|
|
physics_fixture_add_point(fixture, cx, cy);
|
|
physics_fixture_add_point(fixture, _px0, _py0);
|
|
physics_fixture_add_point(fixture, _px1, _py1);
|
|
|
|
fixtureCreate(fixture, object);
|
|
}
|
|
}
|
|
|
|
//with(object) physics_mass_properties(phy_mass, cmx, cmy, phy_inertia);
|
|
}
|
|
|
|
return object;
|
|
}
|
|
|
|
static update = function(frame = PROJECT.animator.current_frame) {
|
|
if(!isAnimated()) return;
|
|
|
|
//for( var i = 0, n = array_length(object); i < n; i++ )
|
|
// spawn(noone, i, object[i]);
|
|
}
|
|
|
|
static step = function() {
|
|
var _shp = getInputData(5);
|
|
inputs[| 9].setVisible(_shp == 2);
|
|
|
|
var _tex = getInputData(6);
|
|
|
|
if(is_array(_tex)) {
|
|
var meshes = attributes.mesh;
|
|
|
|
for( var i = array_length(meshes); i < array_length(_tex); i++ )
|
|
newMesh(i);
|
|
}
|
|
}
|
|
|
|
static reset = function() {
|
|
var _tex = getInputData(6);
|
|
for( var i = 0, n = array_length(object); i < n; i++ ) {
|
|
if(instance_exists(object[i]))
|
|
instance_destroy(object[i]);
|
|
}
|
|
object = [];
|
|
|
|
var _spwn = getInputData(8);
|
|
if(!_spwn) return;
|
|
|
|
if(is_array(_tex)) {
|
|
for( var i = 0, n = array_length(_tex); i < n; i++ )
|
|
object[i] = spawn(noone, i);
|
|
} else
|
|
object = [ spawn() ];
|
|
}
|
|
|
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
|
|
var bbox = drawGetBbox(xx, yy, _s);
|
|
var _tex = getInputData(6);
|
|
if(is_array(_tex) && array_length(_tex)) _tex = _tex[0];
|
|
var _spos = getInputData(7);
|
|
|
|
draw_surface_stretch_fit(_tex, bbox.xc, bbox.yc, bbox.w, bbox.h, _spos[2], _spos[3]);
|
|
}
|
|
|
|
static attributeSerialize = function() {
|
|
var att = {};
|
|
|
|
var mesh = struct_try_get(attributes, "mesh", []);
|
|
att.mesh = json_stringify(mesh);
|
|
|
|
return att;
|
|
}
|
|
|
|
static attributeDeserialize = function(attr) {
|
|
if(struct_has(attr, "mesh"))
|
|
attributes.mesh = json_parse(attr.mesh);
|
|
}
|
|
} |