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https://github.com/Ttanasart-pt/Pixel-Composer.git
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51 lines
No EOL
1.6 KiB
Text
51 lines
No EOL
1.6 KiB
Text
function Node_create_Blur_Radial(_x, _y) {
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var node = new Node_Blur_Radial(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Blur_Radial(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Blur_Radial";
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uniform_str = shader_get_uniform(sh_blur_radial, "strength");
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uniform_cen = shader_get_uniform(sh_blur_radial, "center");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2);
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inputs[| 2] = nodeValue(2, "Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
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var pos = inputs[| 2].getValue();
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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inputs[| 1].drawOverlay(_active, px, py, _s, _mx, _my, 0, 64, s_anchor_scale_hori);
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inputs[| 2].drawOverlay(_active, _x, _y, _s, _mx, _my);
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}
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static process_data = function(_outSurf, _data, _output_index) {
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var _str = _data[1];
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var _cen = _data[2];
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_cen[0] /= surface_get_width(_outSurf);
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_cen[1] /= surface_get_height(_outSurf);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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shader_set(sh_blur_radial);
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shader_set_uniform_f(uniform_str, _str);
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shader_set_uniform_f_array(uniform_cen, _cen);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |