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12 lines
227 B
GLSL
12 lines
227 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int invert;
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void main() {
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vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
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c.rgb = pow(c.rgb, invert == 1? vec3(2.2) : vec3(1. / 2.2));
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gl_FragColor = c;
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}
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