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12 lines
215 B
GLSL
12 lines
215 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform sampler2D surface;
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void main() {
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vec2 tx = 1. / dimension;
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gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
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}
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