mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
110 lines
No EOL
4 KiB
Text
110 lines
No EOL
4 KiB
Text
function Node_Gradient_Points(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Draw 4 Points Gradient";
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValue_Vec2("Center 1", self, [ 0, 0 ])).setUnitRef(function(index) /*=>*/ {return getDimension(index)});
|
|
newInput(2, nodeValue_Color("Color 1", self, cola(c_white) ));
|
|
|
|
newInput(3, nodeValue_Vec2("Center 2", self, [ DEF_SURF_W, 0 ])).setUnitRef(function(index) /*=>*/ {return getDimension(index)});
|
|
newInput(4, nodeValue_Color("Color 2", self, cola(c_white) ));
|
|
|
|
newInput(5, nodeValue_Vec2("Center 3", self, [ 0, DEF_SURF_H ])).setUnitRef(function(index) /*=>*/ {return getDimension(index)});
|
|
newInput(6, nodeValue_Color("Color 3", self, cola(c_white) ));
|
|
|
|
newInput(7, nodeValue_Vec2("Center 4", self, [ DEF_SURF_W, DEF_SURF_H ])).setUnitRef(function(index) /*=>*/ {return getDimension(index)});
|
|
newInput(8, nodeValue_Color("Color 4", self, cola(c_white) ));
|
|
|
|
newInput(9, nodeValue_Bool("Use palette", self, false ));
|
|
|
|
newInput(10, nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE)));
|
|
|
|
newInput(11, nodeValue_Float("Falloff 1", self, 6 ))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
|
|
|
|
newInput(12, nodeValue_Float("Falloff 2", self, 6 ))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
|
|
|
|
newInput(13, nodeValue_Float("Falloff 3", self, 6 ))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
|
|
|
|
newInput(14, nodeValue_Float("Falloff 4", self, 6 ))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
|
|
|
|
newInput(15, nodeValue_Bool("Normalize weight", self, false ))
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Positions", false], 1, 3, 5, 7,
|
|
["Falloff", true], 11, 12, 13, 14, 15,
|
|
["Colors", false], 9, 10, 2, 4, 6, 8,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var _hov = false;
|
|
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv;
|
|
var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv;
|
|
var hv = inputs[5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv;
|
|
var hv = inputs[7].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) active &= !hv; _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static step = function() {
|
|
var _usePal = getInputData(9);
|
|
|
|
inputs[10].setVisible(_usePal, _usePal);
|
|
|
|
inputs[ 2].setVisible(!_usePal, !_usePal);
|
|
inputs[ 4].setVisible(!_usePal, !_usePal);
|
|
inputs[ 6].setVisible(!_usePal, !_usePal);
|
|
inputs[ 8].setVisible(!_usePal, !_usePal);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
var _usePal = _data[9];
|
|
var _pal = _data[10];
|
|
|
|
var _1cen = _data[1], _1col = _data[2];
|
|
var _2cen = _data[3], _2col = _data[4];
|
|
var _3cen = _data[5], _3col = _data[6];
|
|
var _4cen = _data[7], _4col = _data[8];
|
|
|
|
var _1str = _data[11];
|
|
var _2str = _data[12];
|
|
var _3str = _data[13];
|
|
var _4str = _data[14];
|
|
|
|
var _blnd = _data[15];
|
|
|
|
var colArr = [];
|
|
|
|
if(_usePal) {
|
|
for( var i = 0; i < 4; i++ )
|
|
colArr = array_append(colArr, colorToArray(array_safe_get_fast(_pal, i, c_black)));
|
|
} else
|
|
colArr = array_merge(colorToArray(_1col), colorToArray(_2col), colorToArray(_3col), colorToArray(_4col))
|
|
|
|
surface_set_shader(_outSurf, sh_gradient_points);
|
|
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_f("center", array_merge(_1cen, _2cen, _3cen, _4cen));
|
|
shader_set_f("color", colArr);
|
|
shader_set_f("strength", _1str, _2str, _3str, _4str);
|
|
shader_set_i("blend", _blnd);
|
|
|
|
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], c_white, 1);
|
|
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |