mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
147 lines
3.8 KiB
Text
147 lines
3.8 KiB
Text
function Node_Image_Grid(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "Image Grid";
|
|
|
|
newInput(0, nodeValue_Enum_Scroll("Main Axis", self, 0, [ new scrollItem("Horizontal", s_node_alignment, 0),
|
|
new scrollItem("Vertical", s_node_alignment, 1) ]))
|
|
.rejectArray();
|
|
|
|
newInput(1, nodeValue_Int("Column", self, 4))
|
|
.setValidator(VV_min(1))
|
|
.rejectArray();
|
|
|
|
newInput(2, nodeValue_Vec2("Spacing", self, [ 0, 0 ]))
|
|
.rejectArray();
|
|
|
|
newInput(3, nodeValue_Padding("Padding", self, [ 0, 0, 0, 0 ]))
|
|
.rejectArray();
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
newOutput(1, nodeValue_Output("Atlas data", self, VALUE_TYPE.atlas, []));
|
|
|
|
temp_surface = [ noone, noone ];
|
|
|
|
static createNewInput = function() {
|
|
var index = array_length(inputs);
|
|
newInput(index, nodeValue_Surface("Input", self))
|
|
.setVisible(true, true);
|
|
|
|
return inputs[index];
|
|
} setDynamicInput(1, true, VALUE_TYPE.surface);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static update = function(frame = CURRENT_FRAME) { #region
|
|
var _axis = getInputData(0);
|
|
var _col = getInputData(1);
|
|
var _spac = getInputData(2);
|
|
var _padd = getInputData(3);
|
|
|
|
var ww = 0;
|
|
var hh = 0;
|
|
var surfs = [];
|
|
|
|
for( var i = input_fix_len; i < array_length(inputs); i++ ) {
|
|
var _surf = getInputData(i);
|
|
if(!is_array(_surf)) _surf = [ _surf ];
|
|
|
|
array_append(surfs, _surf);
|
|
}
|
|
|
|
var _coli = 0;
|
|
|
|
var _mainw = 0;
|
|
var _subw = 0;
|
|
|
|
var _mains = 0;
|
|
var _subs = 0;
|
|
|
|
for( var j = 0; j < array_length(surfs); j++ ) {
|
|
var _s = surfs[j];
|
|
if(!is_surface(_s)) continue;
|
|
|
|
var sw = surface_get_width_safe(_s);
|
|
var sh = surface_get_height_safe(_s);
|
|
|
|
if(_axis == 0) { _mains += sw + _spac[0]; _subs = max(_subs, sh + _spac[1]); }
|
|
else { _mains += sh + _spac[1]; _subs = max(_subs, sw + _spac[0]); }
|
|
|
|
_coli++;
|
|
if(_coli >= _col) {
|
|
_coli = 0;
|
|
|
|
_mainw = max(_mainw, _mains);
|
|
_subw += _subs;
|
|
|
|
_mains = 0;
|
|
_subs = 0;
|
|
}
|
|
}
|
|
|
|
_mainw = max(_mainw, _mains);
|
|
_subw += _subs;
|
|
|
|
if(_axis == 0) { ww = _mainw - _spac[0]; hh = _subw - _spac[1]; }
|
|
else { hh = _mainw - _spac[1]; ww = _subw - _spac[0]; }
|
|
|
|
ww += _padd[PADDING.left] + _padd[PADDING.right];
|
|
hh += _padd[PADDING.top] + _padd[PADDING.bottom];
|
|
|
|
var _outSurf = outputs[0].getValue();
|
|
_outSurf = surface_verify(_outSurf, ww, hh, attrDepth());
|
|
|
|
temp_surface[0] = surface_verify(temp_surface[0], ww, hh, attrDepth());
|
|
temp_surface[1] = surface_verify(temp_surface[1], ww, hh, attrDepth());
|
|
|
|
surface_clear(temp_surface[0]);
|
|
surface_clear(temp_surface[1]);
|
|
|
|
var atlas = [];
|
|
var ppind = 0;
|
|
var sx = 0;
|
|
var sy = 0;
|
|
|
|
var _mains = 0;
|
|
var _subs = 0;
|
|
var _coli = 0;
|
|
|
|
for( var j = 0; j < array_length(surfs); j++ ) {
|
|
var _s = surfs[j];
|
|
if(!is_surface(_s)) continue;
|
|
|
|
var sw = surface_get_width_safe(_s);
|
|
var sh = surface_get_height_safe(_s);
|
|
|
|
array_push(atlas, new SurfaceAtlas(_s, sx, sy));
|
|
surface_set_shader(temp_surface[!ppind], sh_draw_surface);
|
|
shader_set_f("dimension", ww, hh);
|
|
|
|
shader_set_surface("fore", _s);
|
|
shader_set_f("fdimension", sw, sh);
|
|
shader_set_f("position", sx + _padd[PADDING.left], sy + _padd[PADDING.top]);
|
|
|
|
draw_surface_safe(temp_surface[ppind]);
|
|
surface_reset_shader();
|
|
ppind = !ppind;
|
|
|
|
if(_axis == 0) { sx += sw + _spac[0]; _subs = max(_subs, sh); }
|
|
else { sy += sh + _spac[1]; _subs = max(_subs, sw); }
|
|
|
|
_coli++;
|
|
if(_coli >= _col) {
|
|
_coli = 0;
|
|
|
|
if(_axis == 0) { sy += _subs + _spac[1]; sx = 0; }
|
|
else { sx += _subs + _spac[0]; sy = 0; }
|
|
}
|
|
}
|
|
|
|
surface_set_shader(_outSurf, noone);
|
|
draw_surface_safe(temp_surface[ppind]);
|
|
surface_reset_shader();
|
|
|
|
outputs[0].setValue(_outSurf);
|
|
outputs[1].setValue(atlas);
|
|
} #endregion
|
|
}
|
|
|