mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
75 lines
No EOL
2.1 KiB
Text
75 lines
No EOL
2.1 KiB
Text
function Node_Shape_Map(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Shape Map";
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
|
|
newInput(1, nodeValue_Bool("Active", self, true));
|
|
active_index = 1;
|
|
|
|
newInput(2, nodeValue_Enum_Scroll("Shape", self, 0, [ new scrollItem("Circle", s_node_shape_circle, 0),
|
|
new scrollItem("Polygon", s_node_shape_misc, 1), ]));
|
|
|
|
newInput(3, nodeValue_Vec2("Map Scale", self, [ 4, 1 ]));
|
|
|
|
newInput(4, nodeValue_Float("Radius", self, 0.5));
|
|
|
|
newInput(5, nodeValue_Int("Sides", self, 4));
|
|
|
|
newInput(6, nodeValue_Float("Scale", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
|
|
|
|
newInput(7, nodeValue_Rotation("Angle", self, 0));
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 1,
|
|
["Surfaces", true], 0,
|
|
["Shape", false], 2, 5, 6, 7,
|
|
["Mapping", false], 3,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
attribute_interpolation();
|
|
|
|
static step = function() { #region
|
|
var _shape = getInputData(2);
|
|
|
|
inputs[5].setVisible(_shape == 1);
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _shape = _data[2];
|
|
var _scale = _data[3];
|
|
var _radius = _data[4];
|
|
var _sides = _data[5];
|
|
var _sca = _data[6];
|
|
var _rot = _data[7];
|
|
|
|
var _dim = surface_get_dimension(_data[0]);
|
|
|
|
if(_shape == 0) {
|
|
surface_set_shader(_outSurf, sh_shape_map_circle);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_2("scale", _scale);
|
|
shader_set_f("txScale", _sca);
|
|
shader_set_f("angle", _rot);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
} else if(_shape == 1) {
|
|
surface_set_shader(_outSurf, sh_shape_map_polygon);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_f("sides", _sides);
|
|
shader_set_2("scale", _scale);
|
|
shader_set_f("txScale", _sca);
|
|
shader_set_f("angle", _rot);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
}
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |