Pixel-Composer/scripts/delaunay/delaunay.gml
2024-12-12 16:48:18 +07:00

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function delaunay_triangulation(points, polygons = noone) {
if(array_length(points) < 3) return [];
var super_triangle = _create_super_triangle(points);
var triangles = [];
array_push(triangles, super_triangle);
for (var i = 0; i < array_length(points); i++) {
var _point = points[i];
var bad_triangles = [];
for (var j = 0; j < array_length(triangles); j++) {
var _triangle = triangles[j];
if (_point_in_circumcircle(_point, _triangle))
array_push(bad_triangles, _triangle);
}
var polygon = _find_polygon_edges(bad_triangles);
for (var j = 0; j < array_length(bad_triangles); j++)
array_remove_triangles(triangles, bad_triangles[j]);
for (var j = 0; j < array_length(polygon); j += 2) {
var new_triangle = [ _point, polygon[j], polygon[j + 1] ];
array_push(triangles, new_triangle);
}
}
for (var i = array_length(triangles) - 1; i >= 0; i--) {
var _triangle = triangles[i];
if (_shares_vertex(super_triangle, _triangle) || (polygons != noone && !delaunay_triangle_in_polygon(polygons, _triangle)))
array_delete(triangles, i, 1);
}
return triangles;
}