Pixel-Composer/scripts/node_3d_bend/node_3d_bend.gml
2024-12-20 14:56:46 +07:00

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function Node_3D_Bend(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
name = "Bend Mesh";
var i = in_mesh;
newInput(i+0, nodeValue_Enum_Button("Axis", self, 0, [ "X", "Y", "Z"]));
newInput(i+1, nodeValue_Float("Radius", self, 1));
newInput(i+2, nodeValue_Float("Amount", self, 1));
newInput(i+3, nodeValue_Vec3("Origin", self, [ 0, 0, 0 ]));
newInput(i+4, nodeValue_Bool("Recalculate normal", self, true));
input_display_list = [
["Mesh", false], 0,
["Bend", false], i+0, i+3, i+1, i+2, i+4,
];
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _obj = _data[0];
var _axs = _data[in_mesh + 0];
var _rad = _data[in_mesh + 1];
var _amo = _data[in_mesh + 2];
var _ori = _data[in_mesh + 3];
var _nrm = _data[in_mesh + 4];
if(!is_instanceof(_obj, __3dObject)) return noone;
var _res = _obj.clone();
var _vlen = array_length(_res.vertex);
var _tarr = array_create_ext(_vlen, function(i) /*=>*/ {return i});
for( var i = 0, n = array_length(_tarr); i < n; i++ ) {
var _vi = _tarr[i];
var _vt = _res.vertex[_vi];
for( var j = 0, m = array_length(_vt); j < m; j++ ) {
var _v = _vt[j];
_v.x += 1;
_v.y += 1;
_v.z += 1;
}
if(_nrm)
for( var j = 0, m = array_length(_vt); j < m; j += 3 ) {
var _v0 = _vt[j + 0];
var _v1 = _vt[j + 1];
var _v2 = _vt[j + 2];
var _nres = d3_cross_product_element(_v1.x - _v0.x, _v1.y - _v0.y, _v1.z - _v0.z,
_v0.x - _v2.x, _v0.y - _v2.y, _v0.z - _v2.z);
var _nnl = sqrt(_nres[0] * _nres[0] + _nres[1] * _nres[1] + _nres[2] * _nres[2]);
_nres[0] /= _nnl;
_nres[1] /= _nnl;
_nres[2] /= _nnl;
_v0.nx = _nres[0]; _v0.ny = _nres[1]; _v0.nz = _nres[2];
_v1.nx = _nres[0]; _v1.ny = _nres[1]; _v1.nz = _nres[2];
_v2.nx = _nres[0]; _v2.ny = _nres[1]; _v2.nz = _nres[2];
}
}
_res.VB = _res.build();
return _res;
}
}