Pixel-Composer/scripts/node_VFX_repel/node_VFX_repel.gml
2024-12-25 10:52:25 +07:00

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function Node_VFX_Repel(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
name = "Repel";
node_draw_icon = s_node_vfx_repel;
inputs[4].setVisible(false, false);
function onAffect(part, str) {
var _rot = random_range(rotateX, rotateY);
var _scX = random_range(scaleX0, scaleX1);
var _scY = random_range(scaleY0, scaleY1);
var pv = part.getPivot();
var dirr = point_direction(area_x, area_y, pv[0], pv[1]);
part.x = part.x + lengthdir_x(strength * str, dirr);
part.y = part.y + lengthdir_y(strength * str, dirr);
part.rot += _rot * str;
var scx_s = _scX * str;
var scy_s = _scY * str;
if(scx_s < 0) part.scx = lerp_linear(part.scx, 0, abs(scx_s));
else part.scx += sign(part.scx) * scx_s;
if(scy_s < 0) part.scy = lerp_linear(part.scy, 0, abs(scy_s));
else part.scy += sign(part.scy) * scy_s;
}
}