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9 lines
311 B
Plaintext
9 lines
311 B
Plaintext
function Node_Rim(_x, _y, _group = noone) : Node_Shader_Processor(_x, _y, _group) constructor {
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name = "Rim";
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shader = sh_rim;
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inputs[| 1] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
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.setDisplay(VALUE_DISPLAY.rotation);
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addShaderProp(SHADER_UNIFORM.float, "rotation");
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} |