mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
134 lines
3.8 KiB
Plaintext
134 lines
3.8 KiB
Plaintext
function __mat4() constructor {
|
|
raw = [ 0, 0, 0, 0,
|
|
0, 0, 0, 0,
|
|
0, 0, 0, 0,
|
|
0, 0, 0, 0 ];
|
|
|
|
static setRaw = function(raw) {
|
|
INLINE
|
|
self.raw = raw;
|
|
return self;
|
|
}
|
|
|
|
static det = function() {
|
|
// Compute and return the determinant of the matrix
|
|
return raw[0]*raw[5]*raw[10]*raw[15] + raw[4]*raw[9]*raw[14]*raw[3] +
|
|
raw[8]*raw[13]*raw[2]*raw[7] + raw[12]*raw[1]*raw[6]*raw[11] -
|
|
raw[12]*raw[9]*raw[6]*raw[3] - raw[8]*raw[5]*raw[14]*raw[11] -
|
|
raw[4]*raw[13]*raw[10]*raw[7] - raw[0]*raw[1]*raw[2]*raw[15];
|
|
};
|
|
|
|
static transpose = function() {
|
|
var result = new __mat4();
|
|
|
|
// Transpose the matrix
|
|
for (var i = 0; i < 4; i++)
|
|
for (var j = 0; j < 4; j++) {
|
|
result.raw[i * 4 + j] = raw[j * 4 + i];
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static invert = function() {
|
|
var result = new __mat4();
|
|
var temp = clone();
|
|
|
|
// Create a copy of the matrix to work with
|
|
for (var i = 0; i < 16; i++)
|
|
result.raw[i] = i % 5 == 0 ? 1 : 0; // Identity matrix
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
var pivot = temp.raw[i * 4 + i];
|
|
|
|
if (pivot == 0) {
|
|
// Handle the case when the pivot is zero (singular matrix)
|
|
// You might want to return an error here or handle it differently
|
|
return result;
|
|
}
|
|
|
|
// Divide the current row by the pivot value
|
|
for (var j = 0; j < 4; j++) {
|
|
temp.raw[i * 4 + j] /= pivot;
|
|
result.raw[i * 4 + j] /= pivot;
|
|
}
|
|
|
|
// Subtract the current row from other rows to make them 0
|
|
for (var j = 0; j < 4; j++) {
|
|
if (j != i) {
|
|
var factor = temp.raw[j * 4 + i];
|
|
for (var k = 0; k < 4; k++) {
|
|
temp.raw[j * 4 + k] -= factor * temp.raw[i * 4 + k];
|
|
result.raw[j * 4 + k] -= factor * result.raw[i * 4 + k];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
static multiplyMatrix = function(matrix) {
|
|
var result = new __mat4();
|
|
|
|
// Perform matrix multiplication
|
|
for (var i = 0; i < 4; i++)
|
|
for (var j = 0; j < 4; j++) {
|
|
var sum = 0;
|
|
for (var k = 0; k < 4; k++)
|
|
sum += raw[i * 4 + k] * matrix.raw[k * 4 + j];
|
|
result.raw[i * 4 + j] = sum;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
static multiplyVector = function(vector) {
|
|
var result = new __vec4();
|
|
|
|
// Perform matrix-vector multiplication
|
|
for (var i = 0; i < 4; i++) {
|
|
result.setIndex(i, raw[i * 4 + 0] * vector.x +
|
|
raw[i * 4 + 1] * vector.y +
|
|
raw[i * 4 + 2] * vector.z +
|
|
raw[i * 4 + 3] * vector.w);
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
static multiplyBBMODVector = function(vector) {
|
|
var result = new BBMOD_Vec4();
|
|
|
|
// Perform matrix-vector multiplication
|
|
for (var i = 0; i < 4; i++) {
|
|
result.SetIndex(i, raw[i * 4 + 0] * vector.X +
|
|
raw[i * 4 + 1] * vector.Y +
|
|
raw[i * 4 + 2] * vector.Z +
|
|
raw[i * 4 + 3] * vector.W);
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
static clone = function() {
|
|
var result = new __mat4();
|
|
|
|
// Copy the raw values to the cloned matrix
|
|
for (var i = 0; i < 16; i++)
|
|
result.raw[i] = raw[i];
|
|
|
|
return result;
|
|
}
|
|
|
|
static toString = function() {
|
|
var s0 = $"[{raw[ 0]}, {raw[ 1]}, {raw[ 2]}, {raw[ 3]}]";
|
|
var s1 = $"[{raw[ 4]}, {raw[ 5]}, {raw[ 6]}, {raw[ 7]}]";
|
|
var s2 = $"[{raw[ 8]}, {raw[ 9]}, {raw[10]}, {raw[11]}]";
|
|
var s3 = $"[{raw[12]}, {raw[13]}, {raw[14]}, {raw[15]}]";
|
|
|
|
return $"[{s0},\n{s1},\n{s2},\n{s3}]";
|
|
}
|
|
}
|