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https://github.com/Ttanasart-pt/Pixel-Composer.git
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39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
function Node_Alpha_Hash(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Alpha hash";
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shader = sh_alpha_hash;
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uniform_dim = shader_get_uniform(shader, "dimension");
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uniform_dit = shader_get_uniform(shader, "dither");
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static dither8 = [ 0, 32, 8, 40, 2, 34, 10, 42,
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48, 16, 56, 24, 50, 18, 58, 26,
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12, 44, 4, 36, 14, 46, 6, 38,
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60, 28, 52, 20, 62, 30, 54, 22,
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3, 35, 11, 43, 1, 33, 9, 41,
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51, 19, 59, 27, 49, 17, 57, 25,
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15, 47, 7, 39, 13, 45, 5, 37,
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63, 31, 55, 23, 61, 29, 53, 21];
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newInput(0, nodeValue_Surface("Surface in", self));
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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shader_set(shader);
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shader_set_uniform_f(uniform_dim, surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
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shader_set_uniform_f_array_safe(uniform_dit, dither8);
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draw_surface_safe(_data[0]);
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shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
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return _outSurf;
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} #endregion
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} |