mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 15:36:16 +01:00
426 lines
No EOL
12 KiB
Text
426 lines
No EOL
12 KiB
Text
function Node_Text(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Draw Text";
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font = f_p0;
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dimension_index = -1;
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newInput(0, nodeValue_Text("Text", self, ""))
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.setVisible(true, true);
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newInput(1, nodeValue_Path("Font", self, ""))
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.setDisplay(VALUE_DISPLAY.path_font);
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newInput(2, nodeValue_Int("Size", self, 16));
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newInput(3, nodeValue_Bool("Anti-Aliasing ", self, false));
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newInput(4, nodeValue_Vec2("Character range", self, [ 32, 128 ]));
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newInput(5, nodeValue_Color("Color", self, c_white));
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newInput(6, nodeValue_Vec2("Fixed dimension", self, DEF_SURF ))
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.setVisible(true, false);
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newInput(7, nodeValue_Enum_Button("Horizontal alignment", self, 0 , [ THEME.inspector_text_halign, THEME.inspector_text_halign, THEME.inspector_text_halign]));
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newInput(8, nodeValue_Enum_Button("Vertical alignment", self, 0 , [ THEME.inspector_text_valign, THEME.inspector_text_valign, THEME.inspector_text_valign ]));
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newInput(9, nodeValue_Enum_Scroll("Output dimension", self, 1 , [ "Fixed", "Dynamic" ]));
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newInput(10, nodeValue_Padding("Padding", self, [0, 0, 0, 0]));
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newInput(11, nodeValue_Float("Letter spacing", self, 0));
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newInput(12, nodeValue_Float("Line height", self, 0));
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newInput(13, nodeValue_PathNode("Path", self, noone))
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.setVisible(true, true);
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newInput(14, nodeValue_Float("Path shift", self, 0));
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newInput(15, nodeValue_Bool("Scale to fit", self, false));
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newInput(16, nodeValue_Bool("Render background", self, false));
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newInput(17, nodeValue_Color("BG Color", self, c_black));
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newInput(18, nodeValue_Bool("Wave", self, false));
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newInput(19, nodeValue_Float("Wave amplitude", self, 4));
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newInput(20, nodeValue_Float("Wave scale", self, 30));
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newInput(21, nodeValue_Rotation("Wave phase", self, 0));
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newInput(22, nodeValue_Float("Wave shape", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 3, 0.01 ] });
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newInput(23, nodeValue_Bool("Typewriter", self, false));
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newInput(24, nodeValue_Slider_Range("Range", self, [ 0, 1 ]));
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newInput(25, nodeValue_Enum_Button("Trim type", self, 0 , [ "Character", "Word", "Line" ]));
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newInput(26, nodeValue_Bool("Use full text size", self, true ));
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newInput(27, nodeValue_Int("Max line width", self, 0 ));
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input_display_list = [ 0,
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["Output", true], 9, 6, 10,
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["Alignment", false], 13, 14, 7, 8, 27,
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["Font", false], 1, 2, 15, 3, 11, 12,
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["Rendering", false], 5,
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["Background", true, 16], 17,
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["Wave", true, 18], 22, 19, 20, 21,
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["Trim", true, 23], 25, 24, 26,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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_font_current = "";
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_size_current = 0;
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_aa_current = false;
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seed = seed_random();
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static generateFont = function(_path, _size, _aa) {
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if(PROJECT.animator.is_playing) return;
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if(font_exists(font) && _path == _font_current && _size == _size_current && _aa == _aa_current) return;
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_font_current = _path;
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_size_current = _size;
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_aa_current = _aa;
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if(!file_exists_empty(_path)) return;
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if(font != f_p0 && font_exists(font))
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font_delete(font);
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font_add_enable_aa(_aa);
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font = font_add(_path, _size, false, false, 0, 127);
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}
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static step = function() {
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var _font = getSingleValue(1);
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var _dimt = getSingleValue(9);
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var _path = getSingleValue(13);
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var _use_path = _path != noone && struct_has(_path, "getPointDistance");
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inputs[ 6].setVisible(_dimt == 0 || _use_path);
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inputs[ 7].setVisible(_dimt == 0 || _use_path);
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inputs[ 8].setVisible(_dimt == 0 || _use_path);
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inputs[ 9].setVisible(!_use_path);
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inputs[14].setVisible( _use_path);
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inputs[15].setVisible(_dimt == 0 && !_use_path && _font != "");
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inputs[ 2].setVisible(_font != "");
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inputs[ 3].setVisible(_font != "");
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}
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static waveGet = function(_ind) {
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var _x = __wave_phase + _ind * __wave_scale;
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var _sine = dsin(_x) * __wave_ampli;
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var _squr = sign(_sine) * __wave_ampli;
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_squr = _squr != 0? _squr : __wave_ampli;
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var _taup = abs(_x + 90) % 360;
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var _tria = _taup > 180? 360 - _taup : _taup;
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_tria = (_tria / 180 * 2 - 1) * __wave_ampli;
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if(__wave_shape < 0) return _sine;
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else if(__wave_shape < 1) return lerp(_sine, _tria, frac(__wave_shape));
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else if(__wave_shape < 2) return lerp(_tria, _squr, frac(__wave_shape));
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else if(__wave_shape < 3) return abs(_x) % 360 > 360 * (0.5 - frac(__wave_shape) / 2)? -__wave_ampli : __wave_ampli;
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return random_range_seed(-1, 1, _x + seed) * __wave_ampli;
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}
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[13].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv);
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return _hov;
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}
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static getTool = function() {
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var _path = getInputData(13);
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return is_instanceof(_path, Node)? _path : self;
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var str = _data[ 0];
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var strRaw = str;
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var _font = _data[ 1];
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var _size = _data[ 2];
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var _aa = _data[ 3];
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var _col = _data[ 5];
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var _dim = _data[ 6];
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var _hali = _data[ 7];
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var _vali = _data[ 8];
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var _dimt = _data[ 9];
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var _padd = _data[10];
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var _trck = _data[11];
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var _line = _data[12];
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var _path = _data[13];
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var _pthS = _data[14];
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var _scaF = _data[15];
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var _ubg = _data[16];
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var _bgc = _data[17];
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var _wave = _data[18];
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var _waveA = _data[19];
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var _waveS = _data[20];
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var _waveP = _data[21];
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var _waveH = _data[22];
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var _type = _data[23];
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var _typeR = _data[24];
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var _typeC = _data[25];
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var _typeF = _data[26];
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var _lineW = _data[27];
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generateFont(_font, _size, _aa);
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draw_set_font(font);
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#region typewritter
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if(_type) {
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var _typAmo = 0;
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var _typSpa = [];
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switch(_typeC) {
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case 0 : _typAmo = string_length(str);
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break;
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case 1 : _typSpa = string_splice(str, [" ", "\n"], true);
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_typAmo = array_length(_typSpa);
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break;
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case 2 : _typSpa = string_splice(str, "\n", true);
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_typAmo = array_length(_typSpa);
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break;
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}
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var _typS = round(_typeR[0] * _typAmo);
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var _typE = round(_typeR[1] * _typAmo);
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var _typStr = "";
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switch(_typeC) {
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case 0 : _typStr = string_copy( str, _typS, _typE - _typS); break;
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case 1 : _typStr = string_concat_ext(_typSpa, _typS, _typE - _typS); break;
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case 2 : _typStr = string_concat_ext(_typSpa, _typS, _typE - _typS); break;
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}
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str = _typStr;
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if(_typeF == false) strRaw = str;
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}
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#endregion
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#region cut string
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var _cut_lines = string_splice(str, "\n");
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var _str_lines = [];
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var _line_widths = [];
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var _ind = 0;
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for( var i = 0, n = array_length(_cut_lines); i < n; i++ ) {
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var _str_line = _cut_lines[i];
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if(_lineW == 0) {
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_str_lines[_ind] = _str_line;
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_line_widths[_ind] = string_width(_str_line) + _trck * (string_length(_str_line) - 1);
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_ind++;
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} else {
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var _lw = 0;
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var _lne = "";
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for( var j = 1; j <= string_length(_str_line); j++ ) {
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var _chr = string_char_at(_str_line, j);
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var _chw = string_width(_chr) + _trck;
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if(_lw + _chw >= _lineW) {
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_str_lines[_ind] = _lne;
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_line_widths[_ind] = _lw - _trck;
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_ind++;
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_lne = "";
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_lw = 0;
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}
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_lne += _chr;
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_lw += _chw;
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}
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if(_lne != "") {
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_str_lines[_ind] = _lne;
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_line_widths[_ind] = _lw - _trck;
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_ind++;
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}
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}
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}
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var _max_ww = 0;
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var _max_hh = 0;
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for( var i = 0, n = array_length(_str_lines); i < n; i++ ) {
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_max_ww = max(_max_ww, _line_widths[i]);
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_max_hh += string_height(_str_lines[i]);
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if(i) _max_hh += _line
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}
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#endregion
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#region dimension
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var ww = 0, _sw = 0;
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var hh = 0, _sh = 0;
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ww = _max_ww;
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hh = _max_hh;
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var _use_path = _path != noone && struct_has(_path, "getPointDistance");
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var _ss = 1;
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if(_use_path) {
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_sw = _dim[0];
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_sh = _dim[1];
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} else if (_dimt == 0) {
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_sw = _dim[0];
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_sh = _dim[1];
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if(_scaF) _ss = min(_sw / ww, _sh / hh);
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} else {
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_sw = ww;
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_sh = hh;
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if(_wave) _sh += abs(_waveA) * 2;
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}
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_sw += _padd[PADDING.left] + _padd[PADDING.right];
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_sh += _padd[PADDING.top] + _padd[PADDING.bottom];
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_outSurf = surface_verify(_outSurf, _sw, _sh, attrDepth());
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#endregion
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#region position
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var tx = 0, ty = _padd[PADDING.top], _ty = 0;
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if(_dimt == 0) {
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switch(_vali) {
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case 0 : ty = _padd[PADDING.top]; break;
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case 1 : ty = (_sh - hh * _ss) / 2; break;
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case 2 : ty = _sh - _padd[PADDING.bottom] - hh * _ss; break;
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}
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}
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if(_wave) ty += abs(_waveA);
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#endregion
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#region wave
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__wave = _wave;
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__wave_ampli = _waveA;
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__wave_scale = _waveS;
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__wave_phase = -_waveP;
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__wave_shape = _waveH;
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#endregion
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surface_set_shader(_outSurf, noone,, BLEND.alpha);
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if(_ubg) {
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draw_clear(_bgc);
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BLEND_ALPHA_MULP
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}
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__temp_pt = _path;
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__temp_ss = _ss;
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__temp_trck = _trck;
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if(_use_path) {
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var _pthl = _path.getLength(0), va;
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switch(_vali) {
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case 0 : ty = 0; va = fa_top; break;
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case 1 : ty = (_max_hh - line_get_height(font)) / 2; va = fa_center; break;
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case 2 : ty = _max_hh; va = fa_top; break;
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}
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for( var i = 0, n = array_length(_str_lines); i < n; i++ ) {
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var _str_line = _str_lines[i];
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var _line_width = _line_widths[i];
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draw_set_text(font, fa_left, va, _col);
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switch(_hali) {
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case 0 : tx = 0; break;
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case 1 : tx = _pthl / 2 - _line_width / 2; break;
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case 2 : tx = _pthl - _line_width; break;
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}
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__temp_tx = tx + _pthS;
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__temp_ty = ty;
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__temp_p0 = new __vec2();
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__temp_p1 = new __vec2();
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string_foreach(_str_line, function(_chr, _ind) {
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var _p1 = __temp_pt.getPointDistance(__temp_tx, 0, __temp_p0);
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var _p2 = __temp_pt.getPointDistance(__temp_tx + .1, 0, __temp_p1);
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var _nor = point_direction(_p1.x, _p1.y, _p2.x, _p2.y);
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var _line_ang = _nor + 90;
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var _dx = lengthdir_x(__temp_ty, _line_ang);
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var _dy = lengthdir_y(__temp_ty, _line_ang);
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var _tx = _p1.x + _dx;
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var _ty = _p1.y + _dy;
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if(__wave) {
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var _wd = waveGet(_ind);
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_tx += lengthdir_x(_wd, _line_ang + 90);
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_ty += lengthdir_y(_wd, _line_ang + 90);
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}
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draw_text_transformed(_tx, _ty, _chr, 1, 1, _nor);
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__temp_tx += string_width(_chr) + __temp_trck;
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});
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ty -= string_height(_str_line) + _line;
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}
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} else {
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for( var i = 0, n = array_length(_str_lines); i < n; i++ ) {
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var _str_line = _str_lines[i];
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var _line_width = _line_widths[i];
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draw_set_text(font, fa_left, fa_top, _col);
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tx = _padd[PADDING.left];
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if(_dimt == 0)
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switch(_hali) {
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case 0 : tx = _padd[PADDING.left]; break;
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case 1 : tx = (_sw - _line_width * _ss) / 2; break;
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case 2 : tx = _sw - _padd[PADDING.right] - _line_width * _ss; break;
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}
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__temp_tx = tx;
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__temp_ty = ty;
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string_foreach(_str_line, function(_chr, _ind) {
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var _tx = __temp_tx;
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var _ty = __temp_ty;
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if(__wave) {
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var _wd = waveGet(_ind);
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_ty += _wd;
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}
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draw_text_transformed(_tx, _ty, _chr, __temp_ss, __temp_ss, 0);
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__temp_tx += (string_width(_chr) + __temp_trck) * __temp_ss;
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});
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ty += (string_height(_str_line) + _line) * _ss;
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}
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}
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surface_reset_shader();
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return _outSurf;
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}
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} |