mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
214 lines
No EOL
4.4 KiB
Text
214 lines
No EOL
4.4 KiB
Text
function __vec2(_x = 0, _y = _x) constructor {
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static set = function(_x = 0, _y = _x) { #region
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if(is_struct(_x) && is_instanceof(_x, __vec2)) {
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x = _x.x;
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y = _x.y;
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return self;
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}
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if(is_struct(_x) && is_instanceof(_x, BBMOD_Vec2)) {
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x = _x.X;
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y = _x.Y;
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return self;
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}
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if(is_array(_x)) {
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x = _x[0];
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y = _x[1];
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return self;
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}
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x = _x;
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y = _y;
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return self;
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} set(_x, _y); #endregion
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static setIndex = function(index, value) { #region
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INLINE
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switch(index) {
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case 0 : x = value; break;
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case 1 : y = value; break;
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}
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return self;
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} #endregion
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static getIndex = function(index) { #region
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switch(index) {
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case 0 : return x;
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case 1 : return y;
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}
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return 0;
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} #endregion
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static addElement = function(_x, _y) { #region
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INLINE
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return new __vec2(x + _x, y + _y);
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} #endregion
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static _addElement = function(_x, _y) { #region
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INLINE
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x += _x;
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y += _y;
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return self;
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} #endregion
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static add = function(_vec2) { #region
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INLINE
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return new __vec2(x + _vec2.x, y + _vec2.y);
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} #endregion
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static _add = function(_vec2) { #region
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INLINE
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x += _vec2.x;
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y += _vec2.y;
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return self;
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} #endregion
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static addElement = function(_x, _y) { #region
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INLINE
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return new __vec2(x + _x, y + _y);
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} #endregion
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static _addElement = function(_x, _y) { #region
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INLINE
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x += _x;
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y += _y;
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return self;
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} #endregion
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static subtract = function(_vec2) { #region
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INLINE
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return new __vec2(x - _vec2.x, y - _vec2.y);
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} #endregion
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static _subtract = function(_vec2) { #region
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INLINE
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x -= _vec2.x;
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y -= _vec2.y;
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return self;
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} #endregion
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static subtractElement = function(_x, _y) { #region
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INLINE
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return new __vec2(x - _x, y - _y);
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} #endregion
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static _subtractElement = function(_x, _y) { #region
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INLINE
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x -= _x;
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y -= _y;
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return self;
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} #endregion
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static multiply = function(_scalar) { #region
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INLINE
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return new __vec2(x * _scalar, y * _scalar);
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} #endregion
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static _multiply = function(_scalar) { #region
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INLINE
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x *= _scalar;
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y *= _scalar;
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return self;
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} #endregion
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static multiplyVec = function(_vec) { #region
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INLINE
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return new __vec2(x * _vec.x, y * _vec.y);
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} #endregion
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static _multiplyVec = function(_vec) { #region
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INLINE
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x *= _vec.x;
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y *= _vec.y;
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return self;
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} #endregion
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static multiplyElement = function(_x, _y) { #region
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INLINE
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return new __vec2(x * _x, y * _y);
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} #endregion
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static _multiplyElement = function(_x, _y) { #region
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INLINE
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x *= _x;
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y *= _y;
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return self;
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} #endregion
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static divide = function(_scalar) { #region
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INLINE
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if (_scalar != 0)
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return new __vec2(x / _scalar, y / _scalar);
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return new __vec2(x, y, z); // Avoid division by zero
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} #endregion
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static _divide = function(_scalar) { #region
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INLINE
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if (_scalar != 0) {
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x /= _scalar;
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y /= _scalar;
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}
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return self;
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} #endregion
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static dot = function(_vec2) { #region
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INLINE
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return x * _vec2.x + y * _vec2.y;
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} #endregion
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static distance = function(_vec2) { #region
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INLINE
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var dx = _vec2.x - x;
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var dy = _vec2.y - y;
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return sqrt(dx * dx + dy * dy);
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} #endregion
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static directionTo = function(_vec2) { #region
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INLINE
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return point_direction(x, y, _vec2.x, _vec2.y);
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} #endregion
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static length = function() { #region
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INLINE
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return sqrt(x * x + y * y);
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} #endregion
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static normalize = function() { #region
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INLINE
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return clone()._normalize();
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} #endregion
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static _normalize = function() { #region
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INLINE
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var _length = length();
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if (_length != 0) {
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x /= _length;
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y /= _length;
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}
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return self;
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} #endregion
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static lerpTo = function(to, speed = 0.3) { #region
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INLINE
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return new __vec2(lerp(x, to.x, speed), lerp(y, to.y, speed));
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} #endregion
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static _lerpTo = function(to, speed = 0.3) { #region
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INLINE
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x = lerp(x, to.x, speed);
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y = lerp(y, to.y, speed);
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} #endregion
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static _lerp_float = function(to, speed = 5, pre = 0.01) { #region
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INLINE
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x = lerp_float(x, to.x, speed, pre);
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y = lerp_float(y, to.y, speed, pre);
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} #endregion
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static equal = function(to) { #region
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INLINE
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return x == to.x && y == to.y;
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} #endregion
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static clone = function() { #region
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INLINE
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return new __vec2(x, y);
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} #endregion
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static toString = function() { return $"[__vec2] ({x}, {y})"; }
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static toBBMOD = function() { return new BBMOD_Vec2(x, y); }
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static toArray = function() { return [ x, y ]; }
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} |