Pixel-Composer/scripts/node_surface_replace/node_surface_replace.gml
2024-03-17 20:24:24 +07:00

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function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Replace Image";
preview_channel = 1;
inputs[| 0] = nodeValue("Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 1] = nodeValue("Target Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
.setArrayDepth(1);
inputs[| 2] = nodeValue("Replacement Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
.setArrayDepth(1);
inputs[| 3] = nodeValue("Color Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1, "How similiar the color need to be in order to be count as matched." )
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 4] = nodeValue("Draw Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 5] = nodeValue("Fast Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 6] = nodeValue("Pixel Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1, "How many pixel need to me matched to replace with replacement image." )
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue("Array mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "Match index", "Randomized" ], update_hover: false });
inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom_range(10000, 99999));
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Surfaces", true], 0, 1, 2, 7, 8,
["Searching", false], 5, 3, 6,
["Render", false], 4,
];
temp_surface = [ surface_create(1, 1) ];
static matchTemplate = function(_index, _surf, _base, _target, _cthr, _pthr, _fst) {
surface_set_shader(_surf, _fst? sh_surface_replace_fast_find : sh_surface_replace_find, false);
shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
shader_set_surface("target", _target);
shader_set_f("targetDimension", surface_get_width_safe(_target), surface_get_height_safe(_target));
//print($"{surface_get_width_safe(_base)}, {surface_get_height_safe(_base)} | {surface_get_width_safe(_target)}, {surface_get_height_safe(_target)}");
shader_set_f("colorThreshold", _cthr);
shader_set_f("pixelThreshold", _pthr);
shader_set_f("index", _index);
shader_set_i("mode", getInputData(7));
shader_set_f("seed", getInputData(8));
var dest = getInputData(2);
var size = is_array(dest)? array_length(dest) : 1;
shader_set_f("size", size);
BLEND_ADD
draw_surface_safe(_base);
BLEND_NORMAL
surface_reset_shader();
}
static replaceTemplate = function(_index, _surf, _base, _res, _replace, _fst) {
surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal);
shader_set_f("dimension", surface_get_width_safe(_base), surface_get_height_safe(_base));
shader_set_surface("replace", _replace);
shader_set_f("replace_dim", surface_get_width_safe(_replace), surface_get_height_safe(_replace));
shader_set_surface("findRes", _res);
shader_set_f("index", _index);
draw_surface_safe(_base);
surface_reset_shader();
}
static step = function() {
var _mode = getInputData(7);
inputs[| 8].setVisible(_mode == 1);
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _bas = _data[0];
var _tar = _data[1];
var _rep = _data[2];
var _drw = _data[4];
var _fst = _data[5];
var _cthr = _data[3];
var _pthr = _data[6];
if(!is_array(_tar)) _tar = [ _tar ];
if(!is_array(_rep)) _rep = [ _rep ];
temp_surface[0] = surface_verify(temp_surface[0], surface_get_width_safe(_bas), surface_get_height_safe(_bas));
surface_set_target(temp_surface[0]);
DRAW_CLEAR
surface_reset_target();
var amo = array_length(_tar);
for( var i = 0; i < amo; i++ )
matchTemplate(i / amo, temp_surface[0], _bas, _tar[i], _cthr, _pthr, _fst);
//return temp_surface[0];
_outSurf = surface_verify(_outSurf, surface_get_width_safe(_bas), surface_get_height_safe(_bas));
surface_set_target(_outSurf);
DRAW_CLEAR
if(_drw) draw_surface_safe(_bas);
surface_reset_target();
var amo = array_length(_rep);
for( var i = 0; i < amo; i++ )
replaceTemplate(i / amo, _outSurf, _bas, temp_surface[0], _rep[i], _fst, _drw);
return _outSurf;
}
}