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https://github.com/Ttanasart-pt/Pixel-Composer.git
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41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
function Node_Vignette(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Vignette";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Exposure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 15);
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inputs[| 3] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
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inputs[| 4] = nodeValue("Exponent", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.25)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 5] = nodeValue("Roundness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surfaces", false], 0,
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["Vignette", false], 5, 2, 3,
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]
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_vignette);
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shader_set_f("exposure", _data[2]);
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shader_set_f("strength", _data[3]);
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shader_set_f("amplitude", _data[4]);
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shader_set_f("smoothness", _data[5]);
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draw_surface_safe(_data[0], 0, 0);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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} |