Pixel-Composer/scripts/node_number/node_number.gml
2023-10-18 19:58:55 +07:00

644 lines
20 KiB
Plaintext

function Node_Number(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Number";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32 + 24 * 1;
draw_padding = 4;
display_output = 0;
wd_slider = new slider(0, 1, 0.01, function(val) { inputs[| 0].setValue(val); } );
wd_slider.spr = THEME.node_slider;
slider_value = -1;
slider_surface = -1;
slider_dragging = false;
slider_mx = 0;
slider_sx = 0;
slider_m = 0;
rotator_surface = -1;
rotator_dragging = false;
rotator_s = 0;
rotator_p = 0;
rotator_m = 0;
inputs[| 0] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 2] = nodeValue("Display", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "Number", "Slider", "Rotator" ], update_hover: false });
inputs[| 3] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.range);
inputs[| 4] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.01)
outputs[| 0] = nodeValue("Number", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var __ax = getInputData(0);
if(is_array(__ax)) return;
inputs[| 0].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
} #endregion
static step = function() { #region
var int = getInputData(1);
var disp = getInputData(2);
w = 96;
min_h = 56;
switch(disp) {
case 0 :
inputs[| 3].setVisible(false);
inputs[| 4].setVisible(false);
break;
case 1 :
if(inputs[| 0].value_from == noone) {
w = 160;
min_h = 96;
}
inputs[| 3].setVisible(true);
inputs[| 4].setVisible(true);
break;
case 2 :
if(inputs[| 0].value_from == noone) {
w = 128;
min_h = 128;
}
inputs[| 3].setVisible(false);
inputs[| 4].setVisible(false);
break;
}
for( var i = 0; i < 1; i++ ) {
inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
inputs[| i].editWidget.slide_speed = int? 1 : 0.1;
}
outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var _res = _data[1]? round(_data[0]) : _data[0];
display_output = _res;
return _res;
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
var bbox = drawGetBbox(xx, yy, _s);
var val = getInputData(0);
var _int = getInputData(1);
var disp = getInputData(2);
var rang = getInputData(3);
var stp = getInputData(4);
var _col = getColor();
if(inputs[| 0].value_from != noone || disp == 0) { #region
draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text);
var str = string(val);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
return;
} #endregion
switch(disp) {
case 1 : #region
draw_set_text(f_h2, fa_center, fa_center, _col);
draw_text_transformed(bbox.xc, bbox.y0 + 16 * _s, _int? round(val) : val, _s * 0.5, _s * 0.5, 0);
var sl_w = bbox.w - 8 * _s;
var sl_h = _s * 40;
var sl_x0 = bbox.x0 + 4 * _s;
var sl_x1 = sl_x0 + sl_w;
var sl_y0 = (bbox.y0 + (24 * _s) + bbox.y1) / 2 - sl_h / 2;
var sl_y1 = sl_y0 + sl_h;
var c0 = (draggable && !slider_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col);
var c1 = colorMultiply(CDEF.main_dkgrey, _col);
var _minn = rang[0];
var _maxx = rang[1];
slider_surface = surface_verify(slider_surface, sl_w, sl_h);
slider_value = slider_value == -1? val : lerp_float(slider_value, val, 2.5);
surface_set_shader(slider_surface, sh_ui_slider);
shader_set_color("c0", c0);
shader_set_color("c1", c1);
shader_set_dim("dimension", slider_surface);
shader_set_f("mouseProg", animation_curve_eval(ac_ripple, slider_m));
shader_set_f("prog", clamp((slider_value - _minn) / (_maxx - _minn), 0.1, 0.9));
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, sl_w, sl_h);
surface_reset_shader();
draw_surface(slider_surface, sl_x0, sl_y0);
if(slider_dragging) {
slider_m = lerp_float(slider_m, 1, 4);
var _valM = (_mx - sl_x0) / (sl_x1 - sl_x0);
var _valL = lerp(_minn, _maxx, _valM);
_valL = value_snap(_valL, stp);
inputs[| 0].setValue(_valL);
if(mouse_release(mb_left))
slider_dragging = false;
} else
slider_m = lerp_float(slider_m, 0, 5);
draggable = true;
if(_hover && point_in_rectangle(_mx, _my, sl_x0, sl_y0, sl_x1, sl_y1)) {
if(mouse_press(mb_left, _focus) && is_real(val)) {
slider_dragging = true;
slider_mx = _mx;
slider_sx = val;
}
draggable = false;
}
break; #endregion
case 2 : #region
var _ss = min(bbox.w, bbox.h);
var c0 = (draggable && !rotator_dragging)? colorMultiply(CDEF.main_grey, _col) : colorMultiply(CDEF.main_white, _col);
var c1 = colorMultiply(CDEF.main_dkgrey, _col);
var _dst = point_distance(_mx, _my, bbox.xc, bbox.yc);
var _x0 = bbox.xc - _ss / 2;
var _y0 = bbox.yc - _ss / 2;
rotator_surface = surface_verify(rotator_surface, _ss, _ss);
surface_set_shader(rotator_surface, sh_ui_rotator);
shader_set_color("c0", c0);
shader_set_color("c1", c1);
shader_set_f("angle", degtorad(val));
shader_set_f("mouse", (_mx - _x0) / _ss, (_my - _y0) / _ss);
shader_set_f("mouseProg", animation_curve_eval(ac_ripple, rotator_m));
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _ss, _ss);
surface_reset_shader();
draw_surface(rotator_surface, _x0, _y0);
if(rotator_dragging) {
rotator_m = lerp_float(rotator_m, 1, 4);
var dir = point_direction(bbox.xc, bbox.yc, _mx, _my);
var dx = angle_difference(dir, rotator_p);
rotator_p = dir;
inputs[| 0].setValue(val + dx);
if(mouse_release(mb_left))
rotator_dragging = false;
} else
rotator_m = lerp_float(rotator_m, 0, 5);
draggable = true;
if(_hover && point_in_circle(_mx, _my, bbox.xc, bbox.yc, _ss / 2)) {
if(mouse_press(mb_left, _focus) && is_real(val)) {
rotator_dragging = true;
rotator_s = val;
rotator_p = point_direction(bbox.xc, bbox.yc, _mx, _my);
}
draggable = false;
}
draw_set_text(f_h3, fa_center, fa_center, colorMultiply(CDEF.main_white, _col));
draw_text_transformed(bbox.xc, bbox.yc, _int? round(val) : string_format(val, -1, 2), _s * .5, _s * .5, 0);
break; #endregion
}
} #endregion
}
function Node_Vector2(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Vector2";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32 + 24 * 2;
draw_padding = 4;
inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 3] = nodeValue("Display", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Number", "Coordinate" ]);
inputs[| 4] = nodeValue("Reset to center", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
.setDisplay(VALUE_DISPLAY.button, { name: "To center", onClick: function () {
wd_minx = -1;
wd_miny = -1;
wd_maxx = 1;
wd_maxy = 1;
} });
outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
drag_type = 0;
drag_mx = 0;
drag_my = 0;
drag_sx = 0;
drag_sy = 0;
wd_dragging = false;
wd_minx = -1;
wd_miny = -1;
wd_maxx = 1;
wd_maxy = 1;
wd_panning = false;
wd_pan_sx = 0;
wd_pan_sy = 0;
wd_pan_mx = 0;
wd_pan_my = 0;
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var __ax = getInputData(0);
var __ay = getInputData(1);
if(is_array(__ax) || is_array(__ay)) return;
var _ax = __ax * _s + _x;
var _ay = __ay * _s + _y;
var _val;
draw_sprite_colored(THEME.anchor_selector, 0, _ax, _ay);
if(drag_type) {
draw_sprite_colored(THEME.anchor_selector, 1, _ax, _ay);
var _nx = value_snap((drag_sx + (_mx - drag_mx) - _x) / _s, _snx);
var _ny = value_snap((drag_sy + (_my - drag_my) - _y) / _s, _sny);
if(key_mod_press(CTRL)) {
_val[0] = round(_nx);
_val[1] = round(_ny);
} else {
_val[0] = _nx;
_val[1] = _ny;
}
var s0 = inputs[| 0].setValue(_val[0]);
var s1 = inputs[| 1].setValue(_val[1]);
if(s0 || s1)
UNDO_HOLDING = true;
if(mouse_release(mb_left)) {
drag_type = 0;
UNDO_HOLDING = false;
}
}
if(point_in_circle(_mx, _my, _ax, _ay, 8)) {
hover = 1;
draw_sprite_colored(THEME.anchor_selector, 1, _ax, _ay);
if(mouse_press(mb_left, active)) {
drag_type = 1;
drag_mx = _mx;
drag_my = _my;
drag_sx = _ax;
drag_sy = _ay;
}
}
} #endregion
static step = function() { #region
var int = getInputData(2);
var disp = getInputData(3);
for( var i = 0; i < 2; i++ ) {
inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
inputs[| i].editWidget.slide_speed = int? 1 : 0.1;
}
inputs[| 4].setVisible(disp == 1, disp == 1);
outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
w = 96;
min_h = 80;
if(disp == 1 && inputs[| 0].value_from == noone && inputs[| 1].value_from == noone) {
w = 160;
min_h = 160;
}
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var vec = [ _data[0], _data[1] ];
for( var i = 0, n = array_length(vec); i < n; i++ )
vec[i] = _data[2]? round(vec[i]) : vec[i];
return vec;
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
var disp = getInputData(3);
var vec = getSingleValue(0,, true);
var bbox = drawGetBbox(xx, yy, _s);
var v0 = array_safe_get(vec, 0);
var v1 = array_safe_get(vec, 1);
if(disp == 0 || inputs[| 0].value_from != noone || inputs[| 1].value_from != noone) {
draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text);
var str = $"{v0}\n{v1}";
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
return;
}
draggable = _hover && !point_in_rectangle(_mx, _my, bbox.x0, bbox.y0, bbox.x1, bbox.y1);
var line_step = power(5, floor(logn(5, wd_maxx - wd_minx)));
draw_set_color(color);
draw_set_alpha(0.2);
var line_min_x = ceil(wd_minx / line_step) * line_step;
var line_max_x = ceil(wd_maxx / line_step) * line_step;
for( var i = line_min_x; i < line_max_x; i += line_step ) {
var zero_x = (i - wd_minx) / (wd_maxx - wd_minx);
var zero_y = (0 - wd_miny) / (wd_maxy - wd_miny);
draw_set_alpha(i == 0? 0.3 : 0.1);
draw_line(bbox.x0 + zero_x * bbox.w, bbox.y0, bbox.x0 + zero_x * bbox.w, bbox.y1);
}
var line_min_y = ceil(wd_miny / line_step) * line_step;
var line_max_y = ceil(wd_maxy / line_step) * line_step;
for( var i = line_min_y; i < line_max_y; i += line_step ) {
var zero_x = (0 - wd_minx) / (wd_maxx - wd_minx);
var zero_y = (i - wd_miny) / (wd_maxy - wd_miny);
draw_set_alpha(i == 0? 0.3 : 0.1);
draw_line(bbox.x0, bbox.y1 - zero_y * bbox.h, bbox.x1, bbox.y1 - zero_y * bbox.h);
}
draw_set_alpha(0.5);
draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1);
draw_set_alpha(1);
var pin_x = (v0 - wd_minx) / (wd_maxx - wd_minx);
var pin_y = (v1 - wd_miny) / (wd_maxy - wd_miny);
if(point_in_rectangle(v0, v1, wd_minx, wd_miny, wd_maxx, wd_maxy)) {
var pin_dx = bbox.x0 + bbox.w * pin_x;
var pin_dy = bbox.y1 - bbox.h * pin_y;
draw_sprite_ext(THEME.node_coor_pin, 0, pin_dx, pin_dy, 1, 1, 0, c_white, 1);
}
if(wd_dragging) {
var mx = wd_minx + (_mx - bbox.x0) / bbox.w * (wd_maxx - wd_minx);
var my = wd_maxy - (_my - bbox.y0) / bbox.h * (wd_maxy - wd_miny);
if(key_mod_press(CTRL)) {
mx = round(mx);
my = round(my);
}
inputs[| 0].setValue(mx);
inputs[| 1].setValue(my);
if(mouse_release(mb_left))
wd_dragging = false;
} else if(wd_panning) {
draw_set_color(color);
draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1);
var rx = wd_maxx - wd_minx;
var ry = wd_maxy - wd_miny;
var sx = bbox.w / rx;
var sy = bbox.h / ry;
wd_minx = (wd_pan_sx - (_mx - wd_pan_mx) / sx);
wd_miny = (wd_pan_sy + (_my - wd_pan_my) / sy);
wd_maxx = wd_minx + rx;
wd_maxy = wd_miny + ry;
if(mouse_release(mb_middle))
wd_panning = false;
}
if(point_in_rectangle(_mx, _my, bbox.x0, bbox.y0, bbox.x1, bbox.y1)) {
draw_set_color(color);
draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 1);
PANEL_GRAPH.graph_draggable = false;
if(mouse_click(mb_left, _focus))
wd_dragging = true;
else if(mouse_press(mb_middle, active)) {
wd_panning = true;
wd_pan_sx = wd_minx;
wd_pan_sy = wd_miny;
wd_pan_mx = _mx;
wd_pan_my = _my;
} else if(mouse_wheel_down()) {
var wd_cx = (wd_maxx + wd_minx) / 2;
var wd_cy = (wd_maxy + wd_miny) / 2;
var rx = (wd_maxx - wd_minx) / 2;
var ry = (wd_maxy - wd_miny) / 2;
rx = clamp(rx * 1.5, 1, 100);
ry = clamp(ry * 1.5, 1, 100);
wd_minx = wd_cx - rx;
wd_miny = wd_cy - ry;
wd_maxx = wd_cx + rx;
wd_maxy = wd_cy + ry;
} else if(mouse_wheel_up()) {
var wd_cx = (wd_maxx + wd_minx) / 2;
var wd_cy = (wd_maxy + wd_miny) / 2;
var rx = (wd_maxx - wd_minx) / 2;
var ry = (wd_maxy - wd_miny) / 2;
rx = clamp(rx / 1.5, 1, 100);
ry = clamp(ry / 1.5, 1, 100);
wd_minx = wd_cx - rx;
wd_miny = wd_cy - ry;
wd_maxx = wd_cx + rx;
wd_maxy = wd_cy + ry;
}
}
draw_set_text(f_p2, fa_center, fa_bottom, COLORS._main_text);
var str = $"[{v0}, {v1}]";
draw_text(bbox.xc, bbox.y1 - 4, str);
} #endregion
}
function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Vector3";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32 + 24 * 3;
draw_padding = 4;
inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 3] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static step = function() { #region
var int = getInputData(3);
for( var i = 0; i < 3; i++ ) {
inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
inputs[| i].editWidget.slide_speed = int? 1 : 0.1;
}
outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var vec = [ _data[0], _data[1], _data[2] ];
for( var i = 0, n = array_length(vec); i < n; i++ )
vec[i] = _data[3]? round(vec[i]) : vec[i];
return vec;
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text);
var vec = getSingleValue(0,, true);
var v0 = array_safe_get(vec, 0);
var v1 = array_safe_get(vec, 1);
var v2 = array_safe_get(vec, 2);
var str = $"{v0}\n{v1}\n{v2}";
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
} #endregion
}
function Node_Vector4(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Vector4";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32 + 24 * 4;
draw_padding = 4;
inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 3] = nodeValue("w", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 4] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static step = function() { #region
var int = getInputData(4);
for( var i = 0; i < 4; i++ ) {
inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
inputs[| i].editWidget.slide_speed = int? 1 : 0.1;
}
outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var vec = [ _data[0], _data[1], _data[2], _data[3] ];
for( var i = 0, n = array_length(vec); i < n; i++ )
vec[i] = _data[4]? round(vec[i]) : vec[i];
return vec;
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text);
var vec = getSingleValue(0,, true);
var v0 = array_safe_get(vec, 0);
var v1 = array_safe_get(vec, 1);
var v2 = array_safe_get(vec, 2);
var v3 = array_safe_get(vec, 3);
var str = $"{v0}\n{v1}\n{v2}\n{v3}";
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
} #endregion
}
function Node_Vector_Split(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Vector Split";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
min_h = 32;
draw_padding = 4;
inputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
outputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
outputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
outputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
outputs[| 3] = nodeValue("w", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
static step = function() { #region
if(inputs[| 0].value_from == noone) return;
var type = VALUE_TYPE.float;
if(inputs[| 0].value_from.type == VALUE_TYPE.integer)
type = VALUE_TYPE.integer;
inputs[| 0].setType(type);
for( var i = 0; i < 4; i++ )
outputs[| i].setType(type);
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
return array_safe_get(_data[0], _output_index);
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
draw_set_text(f_h1, fa_center, fa_center, COLORS._main_text);
var str = "";
for( var i = 0; i < 4; i++ )
if(outputs[| i].visible) str += $"{outputs[| i].getValue()}\n";
str = string_trim(str);
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
} #endregion
}