mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
74 lines
2.5 KiB
Text
74 lines
2.5 KiB
Text
function Node_Threshold(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Threshold";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 1] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 2] = nodeValue("Brightness Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 3] = nodeValue("Brightness Smoothness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 6;
|
|
|
|
inputs[| 7] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 8] = nodeValue("Alpha Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 9] = nodeValue("Alpha Smoothness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 6,
|
|
["Output", true], 0, 4, 5,
|
|
["Threshold", false], 1, 2, 3, 7, 8, 9,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static step = function() { #region
|
|
var _bright = getInputData(1);
|
|
inputs[| 2].setVisible(_bright);
|
|
inputs[| 3].setVisible(_bright);
|
|
|
|
var _alpha = getInputData(7);
|
|
inputs[| 8].setVisible(_alpha);
|
|
inputs[| 9].setVisible(_alpha);
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _bright = _data[1];
|
|
var _brightThreshold = _data[2];
|
|
var _brightSmooth = _data[3];
|
|
|
|
var _alpha = _data[7];
|
|
var _alphaThreshold = _data[8];
|
|
var _alphaSmooth = _data[9];
|
|
|
|
surface_set_shader(_outSurf, sh_threshold);
|
|
shader_set_i("bright", _bright );
|
|
shader_set_f("brightThreshold", _brightThreshold );
|
|
shader_set_f("brightSmooth", _brightSmooth );
|
|
|
|
shader_set_i("alpha", _alpha );
|
|
shader_set_f("alphaThreshold", _alphaThreshold );
|
|
shader_set_f("alphaSmooth", _alphaSmooth );
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
}
|