mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
174 lines
No EOL
5.2 KiB
Text
174 lines
No EOL
5.2 KiB
Text
function Node_Region_Fill(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Region Fill";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 1] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 2] = nodeValue("Fill Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, array_clone(DEF_PALETTE))
|
|
.setDisplay(VALUE_DISPLAY.palette);
|
|
|
|
inputs[| 3] = nodeValue("Fill", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
|
|
inputs[| 4] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { inputs[| 4].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
|
|
|
|
inputs[| 5] = nodeValue("Target Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
|
|
|
|
inputs[| 6] = nodeValue("Inner only", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Only fill regions with surrounding pixels.");
|
|
|
|
inputs[| 7] = nodeValue("Draw original", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Above", "Behind" ]);
|
|
|
|
inputs[| 8] = nodeValue("Fill type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Random", "Color map", "Texture map" ]);
|
|
|
|
inputs[| 9] = nodeValue("Color map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 10] = nodeValue("Texture map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 4,
|
|
["Surfaces", false], 0, 1,
|
|
["Fill", false], 5, 8, 2, 9, 10, 6,
|
|
["Render", false], 7,
|
|
];
|
|
|
|
temp_surface = array_create(3);
|
|
|
|
static step = function() { #region
|
|
var _filt = getInputData(8);
|
|
|
|
inputs[| 2].setVisible(_filt == 0);
|
|
inputs[| 9].setVisible(_filt == 1, _filt == 1);
|
|
inputs[| 10].setVisible(_filt == 2, _filt == 2);
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _surf = _data[0];
|
|
var _mask = _data[1];
|
|
|
|
var _colr = _data[2];
|
|
var _fill = _data[3];
|
|
var _seed = _data[4];
|
|
var _targ = _data[5];
|
|
var _innr = _data[6];
|
|
var _rnbg = _data[7];
|
|
var _filt = _data[8];
|
|
var _cmap = _data[9];
|
|
var _tmap = _data[10];
|
|
|
|
var _sw = surface_get_width_safe(_surf);
|
|
var _sh = surface_get_height_safe(_surf)
|
|
|
|
for( var i = 0, n = array_length(temp_surface); i < n; i++ ) {
|
|
temp_surface[i] = surface_verify(temp_surface[i], _sw, _sh);
|
|
surface_clear(temp_surface[i]);
|
|
}
|
|
|
|
#region filter color
|
|
surface_set_shader(temp_surface[1], sh_region_fill_init);
|
|
shader_set_color("targetColor", _targ);
|
|
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
#endregion
|
|
|
|
#region inner region
|
|
var base = 0;
|
|
var amo = _sw;
|
|
|
|
if(_innr) {
|
|
repeat( amo ) {
|
|
surface_set_shader(temp_surface[base], sh_region_fill_inner);
|
|
shader_set_f("dimension", _sw, _sh);
|
|
|
|
draw_surface_safe(temp_surface[!base]);
|
|
surface_reset_shader();
|
|
|
|
base = !base;
|
|
}
|
|
|
|
surface_set_shader(temp_surface[2], sh_region_fill_inner_remove);
|
|
draw_surface_safe(temp_surface[!base]);
|
|
surface_reset_shader();
|
|
|
|
} else {
|
|
surface_set_shader(temp_surface[2], sh_region_fill_inner_remove);
|
|
draw_surface_safe(temp_surface[1]);
|
|
surface_reset_shader();
|
|
}
|
|
#endregion
|
|
|
|
#region coordinate
|
|
surface_set_shader(temp_surface[base], sh_region_fill_coordinate_init);
|
|
draw_surface_safe(temp_surface[2]);
|
|
surface_reset_shader();
|
|
|
|
base = !base;
|
|
var amo = _sw + _sh;
|
|
|
|
repeat( amo ) {
|
|
surface_set_shader(temp_surface[base], sh_region_fill_coordinate);
|
|
shader_set_f("dimension", _sw, _sh);
|
|
shader_set_surface("base", temp_surface[2]);
|
|
|
|
draw_surface_safe(temp_surface[!base]);
|
|
surface_reset_shader();
|
|
|
|
base = !base;
|
|
}
|
|
|
|
surface_set_shader(temp_surface[base], sh_region_fill_border);
|
|
shader_set_f("dimension", _sw, _sh);
|
|
shader_set_surface("original", _surf);
|
|
|
|
draw_surface_safe(temp_surface[!base]);
|
|
surface_reset_shader();
|
|
#endregion
|
|
|
|
var _pal = [];
|
|
for( var i = 0, n = array_length(_colr); i < n; i++ )
|
|
array_append(_pal, colToVec4(_colr[i]));
|
|
|
|
surface_set_target(_outSurf);
|
|
DRAW_CLEAR
|
|
|
|
if(_rnbg == 2) draw_surface_safe(_surf); // render original
|
|
|
|
switch(_filt) {
|
|
case 0 :
|
|
shader_set(sh_region_fill_color);
|
|
shader_set_f("colors", _pal);
|
|
shader_set_f("seed", _seed);
|
|
shader_set_f("colorAmount", array_length(_colr));
|
|
|
|
draw_surface_safe(temp_surface[base]);
|
|
shader_reset();
|
|
break;
|
|
|
|
case 1 :
|
|
shader_set(sh_region_fill_map);
|
|
shader_set_surface("colorMap", _cmap);
|
|
|
|
draw_surface_safe(temp_surface[base]);
|
|
shader_reset();
|
|
break;
|
|
|
|
case 2 :
|
|
shader_set(sh_region_fill_rg_map);
|
|
shader_set_surface("textureMap", _tmap);
|
|
|
|
draw_surface_safe(temp_surface[base]);
|
|
shader_reset();
|
|
break;
|
|
}
|
|
|
|
if(_rnbg == 1) draw_surface_safe(_surf); // render original
|
|
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |