Pixel-Composer/scripts/node_blur/node_blur.gml
2023-11-24 16:41:53 +07:00

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function Node_Blur(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Blur";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 1] });
inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
inputs[| 3] = nodeValue("Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel.");
inputs[| 4] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 7;
inputs[| 8] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(5); // inputs 9, 10
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 7, 8,
["Surfaces", true], 0, 5, 6, 9, 10,
["Blur", false], 1, 3, 4,
];
attribute_surface_depth();
attribute_oversample();
surface_blur_init();
static step = function() { #region
__step_mask_modifier();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _size = _data[1];
var _clamp = struct_try_get(attributes, "oversample");
var _isovr = _data[3];
var _mask = _data[5];
var _mix = _data[6];
var _overc = _isovr? _data[4] : noone;
inputs[| 4].setVisible(_isovr);
surface_set_target(_outSurf);
draw_clear_alpha(_isovr? _overc : 0, 0);
BLEND_OVERRIDE;
draw_surface_safe(surface_apply_gaussian(_data[0], _size, false, c_white, _clamp, _overc), 0, 0);
BLEND_NORMAL;
surface_reset_target();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _mask, _mix);
_outSurf = channel_apply(_data[0], _outSurf, _data[8]);
return _outSurf;
} #endregion
}