Pixel-Composer/scripts/node_blur_simple/node_blur_simple.gml
2024-01-09 09:39:40 +07:00

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function Node_Blur_Simple(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Simple blur";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 1] });
inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
inputs[| 3] = nodeValue("Blur mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 4] = nodeValue("Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel.");
inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
inputs[| 6] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 7] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 8;
inputs[| 9] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(6); // inputs 10, 11,
input_display_list = [ 8, 9,
["Surfaces", true], 0, 6, 7, 10, 11,
["Blur", false], 1, 3, 4, 5,
];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
attribute_surface_depth();
attribute_oversample();
static step = function() { #region
__step_mask_modifier();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
if(!is_surface(_data[0])) return _outSurf;
var _size = _data[1];
var _samp = struct_try_get(attributes, "oversample");
var _mask = _data[3];
var _isovr = _data[4];
var _overc = _data[5];
var _msk = _data[6];
var _mix = _data[7];
inputs[| 5].setVisible(_isovr);
surface_set_shader(_outSurf, sh_blur_simple);
shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_f("size", _size);
shader_set_i("sampleMode", _samp);
shader_set_i("overrideColor", _isovr);
shader_set_color("overColor", _overc);
shader_set_i("useMask", is_surface(_mask));
shader_set_surface("mask", _mask);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _msk, _mix);
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
return _outSurf;
} #endregion
}