mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
130 lines
No EOL
4.1 KiB
Text
130 lines
No EOL
4.1 KiB
Text
function Node_Fluid_Add(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Add Emitter";
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color = COLORS.node_blend_smoke;
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icon = THEME.smoke_sim;
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w = 96;
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min_h = 96;
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manual_ungroupable = false;
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inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Fluid brush", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 4] = nodeValue("Inherit velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
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inputs[| 5] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 6] = nodeValue("Expand velocity mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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inputs[| 7] = nodeValue("Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
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.setDisplay(VALUE_DISPLAY.vector);
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input_display_list = [
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["Domain", false], 0,
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["Fluid", false], 3, 1, 5, 2,
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["Velocity", false], 7, 4, 6,
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];
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_prevPos = noone;
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outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone);
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temp_surface = [ surface_create(1, 1) ];
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _mat = getInputData(1);
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var _pos = getInputData(2);
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if(is_surface(_mat)) {
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var sw = surface_get_width_safe(_mat) * _s;
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var sh = surface_get_height_safe(_mat) * _s;
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var mx = _x + _pos[0] * _s - sw / 2;
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var my = _y + _pos[1] * _s - sh / 2;
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draw_surface_ext_safe(_mat, mx, my, _s, _s, 0, c_white, 0.5);
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}
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inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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} #endregion
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static update = function(frame = CURRENT_FRAME) {
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var _dom = inputs[| 0].getValue(frame);
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var _mat = inputs[| 1].getValue(frame);
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var _pos = inputs[| 2].getValue(frame);
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var _act = inputs[| 3].getValue(frame);
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var _inh = inputs[| 4].getValue(frame);
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var _den = inputs[| 5].getValue(frame);
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var _msk = inputs[| 6].getValue(frame);
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var _vel = inputs[| 7].getValue(frame);
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FLUID_DOMAIN_CHECK
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outputs[| 0].setValue(_dom);
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if(!_act) return;
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if(!is_surface(_mat)) return;
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var sw = surface_get_width_safe(_mat);
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var sh = surface_get_height_safe(_mat);
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var dx = _vel[0];
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var dy = _vel[1];
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if(_prevPos != noone && _inh != 0) {
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dx += (_pos[0] - _prevPos[0]) * _inh;
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dy += (_pos[1] - _prevPos[1]) * _inh;
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}
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temp_surface[0] = surface_verify(temp_surface[0], sw, sh);
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surface_set_shader(temp_surface[0], sh_fluid_bleach);
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draw_surface_safe(_mat);
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surface_reset_shader();
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if(dx != 0 || dy != 0) {
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if(_msk == 0)
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fd_rectangle_add_velocity_surface(_dom, temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, dx, dy);
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else {
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var _vw = sw + max(0, _msk * 2);
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var _vh = sh + max(0, _msk * 2);
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var _vmask = surface_create(_vw, _vh);
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surface_set_shader(_vmask,,, BLEND.over);
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draw_surface_safe(temp_surface[0], max(0, _msk), max(0, _msk));
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surface_reset_shader();
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var vel_mask = surface_create(_vw, _vh);
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surface_set_shader(vel_mask, sh_mask_expand);
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shader_set_f("dimension", _vw, _vh);
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shader_set_f("amount", _msk);
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draw_surface_safe(_vmask);
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surface_reset_shader();
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fd_rectangle_add_velocity_surface(_dom, vel_mask, _pos[0] - _vw / 2, _pos[1] - _vh / 2, 1, 1, dx, dy);
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surface_free(_vmask);
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surface_free(vel_mask);
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}
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}
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fd_rectangle_add_material_surface(_dom, temp_surface[0], _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den);
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_prevPos[0] = _pos[0];
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_prevPos[1] = _pos[1];
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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var _mat = getInputData(1);
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if(!is_surface(_mat)) return;
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draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |