Pixel-Composer/scripts/node_spout_send/node_spout_send.gml
2023-12-18 10:40:21 +07:00

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function Node_Spout_Send(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Spout Send";
inputs[| 0] = nodeValue("Sender name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "PixelComposer");
inputs[| 1] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
outputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone)
.setVisible(false);
spoutIndex = spoutSenderInit();
if(spoutIndex == noone) noti_warning("Spout initialize error");
surf_buff = buffer_create(1, buffer_grow, 1);
static update = function() { #region
if(spoutIndex == noone) return;
var _name = inputs[| 0].getValue();
var _surf = inputs[| 1].getValue();
if(!is_surface(_surf)) return;
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
buffer_resize(surf_buff, _sw * _sh * 4);
buffer_get_surface(surf_buff, _surf, 0);
spoutSetSenderName(spoutIndex, _name);
spoutSendPixels(spoutIndex, buffer_get_address(surf_buff), _sw, _sh);
outputs[| 0].setValue(_surf);
} #endregion
}